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Most powerful feature at each level???
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<blockquote data-quote="Dausuul" data-source="post: 7477263" data-attributes="member: 58197"><p>I'm sure there's a bunch of stuff I've overlooked, but here are my picks:</p><p></p><p><strong>1. Blessing of the Forge (forge cleric).</strong> Your choice of a free +1 weapon or +1 armor. At level 1. Whoa. Honorable mentions to Reaper (death cleric) for double-target <em>toll the dead</em>, and Expertise (rogue)*.</p><p></p><p>[size=-2]*This one is a curious case. Expertise is incredible at high levels, but at level 1, it's pretty meh. Are we rating these abilities at the level they become available, or across the character's lifespan?[/size]</p><p></p><p><strong>2. Action Surge (fighter). </strong> No question. Honorable mentions to Portent (divination wizard) and Smite (paladin).</p><p></p><p><strong>3. Assassinate (assassin rogue).</strong> Autocrits in the first round of combat? Yes please. It's good by itself, but it has ludicrous combo potential.</p><p></p><p><strong>4. ASI (all classes).</strong> Yup yup.</p><p></p><p><strong>5. Extra Attack (all martial classes)</strong>. Double your damage output, straight-up.</p><p></p><p><strong>6. ASI (fighter).</strong> Remember that you can use this to pick up Great Weapon Mastery, Polearm Mastery, Sharpshooter, etc... hard to beat that.</p><p></p><p><strong>7. 4th-level spells (all full casters).</strong> The "3rd-level spells" option was beaten out by Extra Attack, but 4th-level doesn't have such stiff competition.</p><p></p><p><strong>8. ASI (all classes).</strong></p><p></p><p><strong>9. 5th-level spells (all full casters).</strong> Again, weak competition means the spell slot upgrade takes it.</p><p></p><p><strong>10. ASI (rogue).</strong> See level 6.</p><p></p><p><strong>11. Extra Attack (fighter).</strong> Three per round, baby. 6th-level spells are nice, but at one per day, they can't compete.</p><p></p><p><strong>12. ASI (all classes).</strong></p><p></p><p><strong>13. <em>Simulacrum</em> (wizard). </strong>Forget <em>wish</em> cheese, just this spell used by the book as intended is utterly insane. Even with the 1.5K cost to refill your <em>simulacrum's</em> hit points and spells... insane.</p><p></p><p><strong>14. Illusory Reality (illusionist wizard).</strong> Who needs <em>forcecage</em>? For the cost of a 1st-level spell slot, put your biggest, baddest enemy in a solid adamantine box. Saving throw? What saving throw?</p><p></p><p><strong>15. 8th-level spells (all full casters).</strong> Weak competition here.</p><p></p><p><strong>16. ASI (all classes).</strong></p><p></p><p><strong>17. <em>Wish</em> (sorcerers and wizards).</strong> This level, the competition is <em>not</em> weak; it's up against the fighter's 4th attack, which is huge. But <em>wish</em> opens up so many avenues for shenanigans, it's wild. For one thing, you can cast <em>simulacrum</em> without a material component, which means you can have a fresh one at the start of every single day. Please note that this is the <strong>non</strong>-cheesy <em>wish</em>/<em>simulacrum</em> combo. The cheesy one creates infinite clones.</p><p></p><p><strong>18. Aura Improvements (paladin).</strong> The limiting factor of paladin auras is the requirement to bunch up around the paladin. Extending the aura to 30 feet makes them far, far more powerful. Honorable mention to Spell Mastery (wizard).</p><p></p><p><strong>19. ASI (all classes).</strong></p><p></p><p><strong>20. Archdruid (moon druid).</strong> All druids do pretty well out of Archdruid, but for moon druids, it's amazing. The moon druid's biggest challenge is the inability to cast spells in wild shape. Suddenly that restriction is out the window.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7477263, member: 58197"] I'm sure there's a bunch of stuff I've overlooked, but here are my picks: [B]1. Blessing of the Forge (forge cleric).[/B] Your choice of a free +1 weapon or +1 armor. At level 1. Whoa. Honorable mentions to Reaper (death cleric) for double-target [i]toll the dead[/i], and Expertise (rogue)*. [size=-2]*This one is a curious case. Expertise is incredible at high levels, but at level 1, it's pretty meh. Are we rating these abilities at the level they become available, or across the character's lifespan?[/size] [B]2. Action Surge (fighter). [/B] No question. Honorable mentions to Portent (divination wizard) and Smite (paladin). [B]3. Assassinate (assassin rogue).[/B] Autocrits in the first round of combat? Yes please. It's good by itself, but it has ludicrous combo potential. [B]4. ASI (all classes).[/B] Yup yup. [B]5. Extra Attack (all martial classes)[/B]. Double your damage output, straight-up. [B]6. ASI (fighter).[/B] Remember that you can use this to pick up Great Weapon Mastery, Polearm Mastery, Sharpshooter, etc... hard to beat that. [B]7. 4th-level spells (all full casters).[/B] The "3rd-level spells" option was beaten out by Extra Attack, but 4th-level doesn't have such stiff competition. [B]8. ASI (all classes).[/B] [B]9. 5th-level spells (all full casters).[/B] Again, weak competition means the spell slot upgrade takes it. [B]10. ASI (rogue).[/B] See level 6. [B]11. Extra Attack (fighter).[/B] Three per round, baby. 6th-level spells are nice, but at one per day, they can't compete. [B]12. ASI (all classes).[/B] [B]13. [I]Simulacrum[/I] (wizard). [/B]Forget [I]wish[/I] cheese, just this spell used by the book as intended is utterly insane. Even with the 1.5K cost to refill your [I]simulacrum's[/I] hit points and spells... insane. [B]14. Illusory Reality (illusionist wizard).[/B] Who needs [I]forcecage[/I]? For the cost of a 1st-level spell slot, put your biggest, baddest enemy in a solid adamantine box. Saving throw? What saving throw? [B]15. 8th-level spells (all full casters).[/B] Weak competition here. [B]16. ASI (all classes).[/B] [B]17. [I]Wish[/I] (sorcerers and wizards).[/B] This level, the competition is [I]not[/I] weak; it's up against the fighter's 4th attack, which is huge. But [I]wish[/I] opens up so many avenues for shenanigans, it's wild. For one thing, you can cast [I]simulacrum[/I] without a material component, which means you can have a fresh one at the start of every single day. Please note that this is the [B]non[/B]-cheesy [I]wish[/I]/[I]simulacrum[/I] combo. The cheesy one creates infinite clones. [B]18. Aura Improvements (paladin).[/B] The limiting factor of paladin auras is the requirement to bunch up around the paladin. Extending the aura to 30 feet makes them far, far more powerful. Honorable mention to Spell Mastery (wizard). [B]19. ASI (all classes).[/B] [B]20. Archdruid (moon druid).[/B] All druids do pretty well out of Archdruid, but for moon druids, it's amazing. The moon druid's biggest challenge is the inability to cast spells in wild shape. Suddenly that restriction is out the window. [/QUOTE]
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