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Most predictable character death
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<blockquote data-quote="J-H" data-source="post: 8862581" data-attributes="member: 7020951"><p>The game I'm am a player in (IRL) had this happen last night. We're trying to catch a thief who ran from one city to another, and got the police to set up a roadblock just outside the town we think the thief was headed to. This setting is kind of steampunk-1920s, so there are cars and guns. Our plan was to watch for anyone who spotted the roadblock and made a U-turn, and we positioned ourselves accordingly.</p><p></p><p>We see a car with someone matching the description of the thief go by, hit the roadblock, people pop out, kill 2 cops, then turn around and head back towards our ambush position. We have a new player on her 3rd session of D&D ever. Abbreviated discussion:</p><p></p><p>DM: The car is heading towards you and about 30 or 40 miles an hour. You have two rounds before it reaches you. What do you do?</p><p>NP: "Can I jump on the car?"</p><p>DM: "Umm, you can, but you're jumping on a big heavy steel box that's coming at you at 40+ miles an hour at that point. If you try and fail, it will probably kill you."</p><p>NP: "Okay! I'll try it. I start running. That helps, right?"</p><p>Brief discussion of running helping with jump height/distances follow. I give her fighter Bardic Inspiration</p><p>DM: "Why shouldn't I give you disadvantage on jumping onto a moving car driving towards you?"</p><p>Me: "Um, it's D&D?"</p><p>2 rounds pass.</p><p>DM: "Ok, make an athletics or acrobatics check. I have the DC in my head for this, and it's not easy."</p><p>NP: "----. 14." </p><p>DM: You still have the Bardic Inspiration d6. You need to roll a 6.</p><p>NP: "3."</p><p></p><p>She hits the car, flips over the hood, and goes under the back wheel, taking 20d6 damage while having 18 hp, and dies. </p><p>The driver rolls a 4 on her dex save and crashes the car after unexpectedly having someone jump on and then go under her back wheel.</p><p></p><p>Ambush successful!</p><p></p><p>I think we all knew this was probably going to happen. But it was cool!</p><p></p><p>The car wasn't our quarry, but was smuggling a lot of guns and ammo to rebels against the Vaguely Evil Empire we're currently working for, so we were able to get her raised as a favor from the intel captain who took the smugglers and weapons into custody.</p></blockquote><p></p>
[QUOTE="J-H, post: 8862581, member: 7020951"] The game I'm am a player in (IRL) had this happen last night. We're trying to catch a thief who ran from one city to another, and got the police to set up a roadblock just outside the town we think the thief was headed to. This setting is kind of steampunk-1920s, so there are cars and guns. Our plan was to watch for anyone who spotted the roadblock and made a U-turn, and we positioned ourselves accordingly. We see a car with someone matching the description of the thief go by, hit the roadblock, people pop out, kill 2 cops, then turn around and head back towards our ambush position. We have a new player on her 3rd session of D&D ever. Abbreviated discussion: DM: The car is heading towards you and about 30 or 40 miles an hour. You have two rounds before it reaches you. What do you do? NP: "Can I jump on the car?" DM: "Umm, you can, but you're jumping on a big heavy steel box that's coming at you at 40+ miles an hour at that point. If you try and fail, it will probably kill you." NP: "Okay! I'll try it. I start running. That helps, right?" Brief discussion of running helping with jump height/distances follow. I give her fighter Bardic Inspiration DM: "Why shouldn't I give you disadvantage on jumping onto a moving car driving towards you?" Me: "Um, it's D&D?" 2 rounds pass. DM: "Ok, make an athletics or acrobatics check. I have the DC in my head for this, and it's not easy." NP: "----. 14." DM: You still have the Bardic Inspiration d6. You need to roll a 6. NP: "3." She hits the car, flips over the hood, and goes under the back wheel, taking 20d6 damage while having 18 hp, and dies. The driver rolls a 4 on her dex save and crashes the car after unexpectedly having someone jump on and then go under her back wheel. Ambush successful! I think we all knew this was probably going to happen. But it was cool! The car wasn't our quarry, but was smuggling a lot of guns and ammo to rebels against the Vaguely Evil Empire we're currently working for, so we were able to get her raised as a favor from the intel captain who took the smugglers and weapons into custody. [/QUOTE]
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