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Most predictable character death
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<blockquote data-quote="Mad_Jack" data-source="post: 8862921" data-attributes="member: 6750306"><p>Not an actual death, but definitely close enough for an honorable mention for a Darwin award...</p><p></p><p> Back in 3.5, one of my games had a high-level rocket-monk in the party - totally spec-ed-out so that his speed and jumping ability were almost Pun-Pun-level ridiculous. (RAW, the guy could run up the side of a four-story building without having to make a roll.)</p><p></p><p>The BBEG was on the other side of a wide crevasse and the monk announced that, instead of waiting for the party to create a safe way across the crevasse (which several other members of the party were well-equipped to do) and lose a round or two of attacks on the guy, <em>they</em> were going to do a running jump across the crevasse... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>Now, here are the two things that need to be known about the situation:</p><p></p><p>- The party is not only standing on a frozen landscape covered in ice that makes movement dangerous, but the area in front of the crevasse is covered in several rounds' worth of spell effects from the BBEG specifically to force them to choose between slowing to a crawl or risking falling into the crevasse...</p><p></p><p>-And the crevasse is really wide and<em> nearly 1000 feet deep</em>.</p><p></p><p>I pointed out to the player that even with their maxed-out magic-item-pumped Dex it was going to be dicey whether or not they'd make it across the ice in front of it.</p><p></p><p>But, idiots gotta idiot... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Monk takes off running in their best Flash impression and gets halfway across the ice when things go all Wiley-Coyote-shaped. Not only did they fall on their arse, but missed two different rolls to be able to save themselves before they went sailing out over the edge into thin air...</p><p></p><p></p><p>Now, that <em>should</em> have been the end of it, but I didn't feel like listening to the player whine about it for the rest of the session, so I just winged it and gave them multiple chances to save themselves as they fell...</p><p></p><p>I ruled that, narratively speaking, they were going so fast that they hit the opposite wall of the crevasse and ricocheted off, hitting the near wall and starting to fall straight down... They hit an outcropping, bounced off, fell some more, hit another outcropping, fell some more, etc.</p><p></p><p>Unbelievably, between good rolls and the monk's slow-fall ability, they actually survived the fall... With only one or two hit points left.</p><p></p><p>Of course, instead of being grateful that his character hadn't died through their own stupidity, I had to listen to the player whine about their character having to sit out the entire fight because they were stuck at the bottom of a 1000-ft. crevasse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 8862921, member: 6750306"] Not an actual death, but definitely close enough for an honorable mention for a Darwin award... Back in 3.5, one of my games had a high-level rocket-monk in the party - totally spec-ed-out so that his speed and jumping ability were almost Pun-Pun-level ridiculous. (RAW, the guy could run up the side of a four-story building without having to make a roll.) The BBEG was on the other side of a wide crevasse and the monk announced that, instead of waiting for the party to create a safe way across the crevasse (which several other members of the party were well-equipped to do) and lose a round or two of attacks on the guy, [I]they[/I] were going to do a running jump across the crevasse... :rolleyes: Now, here are the two things that need to be known about the situation: - The party is not only standing on a frozen landscape covered in ice that makes movement dangerous, but the area in front of the crevasse is covered in several rounds' worth of spell effects from the BBEG specifically to force them to choose between slowing to a crawl or risking falling into the crevasse... -And the crevasse is really wide and[I] nearly 1000 feet deep[/I]. I pointed out to the player that even with their maxed-out magic-item-pumped Dex it was going to be dicey whether or not they'd make it across the ice in front of it. But, idiots gotta idiot... :p Monk takes off running in their best Flash impression and gets halfway across the ice when things go all Wiley-Coyote-shaped. Not only did they fall on their arse, but missed two different rolls to be able to save themselves before they went sailing out over the edge into thin air... Now, that [I]should[/I] have been the end of it, but I didn't feel like listening to the player whine about it for the rest of the session, so I just winged it and gave them multiple chances to save themselves as they fell... I ruled that, narratively speaking, they were going so fast that they hit the opposite wall of the crevasse and ricocheted off, hitting the near wall and starting to fall straight down... They hit an outcropping, bounced off, fell some more, hit another outcropping, fell some more, etc. Unbelievably, between good rolls and the monk's slow-fall ability, they actually survived the fall... With only one or two hit points left. Of course, instead of being grateful that his character hadn't died through their own stupidity, I had to listen to the player whine about their character having to sit out the entire fight because they were stuck at the bottom of a 1000-ft. crevasse. :rolleyes: [/QUOTE]
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