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Most ridiculous thing about Epic Rules
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<blockquote data-quote="Celebrim" data-source="post: 247977" data-attributes="member: 4937"><p>Xarlen: I agree with pretty much everything you said, and I don't see how what you said is mutually exclusive of what I said or disproves it in any way. In fact, if anything, alot of your replies sound reflexive like I've been preclassified as something.</p><p></p><p>And alot of times it sounds to me like you are just arguing with me over the definition of munchkin.</p><p></p><p>You want to play high level characters? Great. Me too (even if high level is a term relative to the campaign). But I'm just pointing out that high level characters and monsters require a greater grasp of the rules to run by the rules, if only because you have more abilities/spells/etc. to worry about. Adventures to challenge high levels are harder to design because players have so many ways to short cut challenges. I'm merely suggesting that its easier to learn how to run if you spend a sufficient time walking (and maybe even crawling first).</p><p></p><p>At the heart, I think the place you are misunderstanding me is that you are assuming that I think well done hack-and-slash (alla Monte Cook) isn't a sophisticated and valid way to play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 247977, member: 4937"] Xarlen: I agree with pretty much everything you said, and I don't see how what you said is mutually exclusive of what I said or disproves it in any way. In fact, if anything, alot of your replies sound reflexive like I've been preclassified as something. And alot of times it sounds to me like you are just arguing with me over the definition of munchkin. You want to play high level characters? Great. Me too (even if high level is a term relative to the campaign). But I'm just pointing out that high level characters and monsters require a greater grasp of the rules to run by the rules, if only because you have more abilities/spells/etc. to worry about. Adventures to challenge high levels are harder to design because players have so many ways to short cut challenges. I'm merely suggesting that its easier to learn how to run if you spend a sufficient time walking (and maybe even crawling first). At the heart, I think the place you are misunderstanding me is that you are assuming that I think well done hack-and-slash (alla Monte Cook) isn't a sophisticated and valid way to play. [/QUOTE]
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