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<blockquote data-quote="Nightfall" data-source="post: 250287" data-attributes="member: 374"><p>Rounser,</p><p></p><p>Maybe it's just me, but I don't see why it has to BE easy for a Dm. Part of the fun IS the challenge. Yes the Book of Chanlleges and indeed many other d20 products can help MAKE a Dm's life easier. </p><p>But for those people that enjoy CRPGs, well I enjoy them but they can't replace the FUN I feel when I can invest some of myself or a piece of me into a campaign that I know can work.</p><p></p><p>Example: Ratmen/Slitheren in the campaign world. They are powerful and also a mystery in the world of the Scarred Lands. I've tried VERY hard to convince my players to give this a whirl. They won't because they are scared. (Which is a mixed blessing to me.) But I did manage to convince one of my friends/players to make one. Now admittedly I would have liked him to use something a little less esoteric, but with the Unseeing I can handle this JUST fine. Not to mention plot out possible uses for his character as a basis for Rping, like being accussed of helping other Ratmen, or even aiding titanspawn in the area. Regardless, I don't think I could do this with just a plain old half orc, even though orcs do exist. </p><p></p><p>As for you complain about "megadungeons" I will agree that there are a lot around. Even though I LIKE them, there doesn't need to be such a proliferation. If helps any, try looking at the Serpent Amphora free preview. Maybe THAT would be more to your liking. I know that and/or The Enigma of the Arcanexu MIGHT appeal more to you. </p><p></p><p>As for my on opnions rounser, well I freely admit, they are just my opinions. I certainly agree with you about the fact that you and I can disgree about how to run things. I guess I'm of the opinion that if you HAVE atmophere, if you have interest and different things that what players are used to, THEN you spark a campaign.</p><p>You claim that genericness like a haunted monstary are fine even in a world that doesn't need gods or information about them. But what about things like "If I pray to my god will he/she hear me? What will he do about that?" Or "I want to know why this monstary became haunted" Generic worlds are fine that way but I think if you leave out those details THEN you tend to run aground REAL fast. The "work" you talk about in a setting, I think, depends on the degree on how hard you put some effort into it. You only get so much fun out a campaign IF you only do the mininmun work. </p><p></p><p>So in the end rouncer, while I think we disagree about the roles and the needs of the Dms, I think we can both agree about two major issues:</p><p></p><p>1. The need for more EVENT based modules in the worlds of D&D and d20.</p><p></p><p>2. The need for a Dm to decrease some of the prep-time it takes as well as creating the atmosphere.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 250287, member: 374"] Rounser, Maybe it's just me, but I don't see why it has to BE easy for a Dm. Part of the fun IS the challenge. Yes the Book of Chanlleges and indeed many other d20 products can help MAKE a Dm's life easier. But for those people that enjoy CRPGs, well I enjoy them but they can't replace the FUN I feel when I can invest some of myself or a piece of me into a campaign that I know can work. Example: Ratmen/Slitheren in the campaign world. They are powerful and also a mystery in the world of the Scarred Lands. I've tried VERY hard to convince my players to give this a whirl. They won't because they are scared. (Which is a mixed blessing to me.) But I did manage to convince one of my friends/players to make one. Now admittedly I would have liked him to use something a little less esoteric, but with the Unseeing I can handle this JUST fine. Not to mention plot out possible uses for his character as a basis for Rping, like being accussed of helping other Ratmen, or even aiding titanspawn in the area. Regardless, I don't think I could do this with just a plain old half orc, even though orcs do exist. As for you complain about "megadungeons" I will agree that there are a lot around. Even though I LIKE them, there doesn't need to be such a proliferation. If helps any, try looking at the Serpent Amphora free preview. Maybe THAT would be more to your liking. I know that and/or The Enigma of the Arcanexu MIGHT appeal more to you. As for my on opnions rounser, well I freely admit, they are just my opinions. I certainly agree with you about the fact that you and I can disgree about how to run things. I guess I'm of the opinion that if you HAVE atmophere, if you have interest and different things that what players are used to, THEN you spark a campaign. You claim that genericness like a haunted monstary are fine even in a world that doesn't need gods or information about them. But what about things like "If I pray to my god will he/she hear me? What will he do about that?" Or "I want to know why this monstary became haunted" Generic worlds are fine that way but I think if you leave out those details THEN you tend to run aground REAL fast. The "work" you talk about in a setting, I think, depends on the degree on how hard you put some effort into it. You only get so much fun out a campaign IF you only do the mininmun work. So in the end rouncer, while I think we disagree about the roles and the needs of the Dms, I think we can both agree about two major issues: 1. The need for more EVENT based modules in the worlds of D&D and d20. 2. The need for a Dm to decrease some of the prep-time it takes as well as creating the atmosphere. [/QUOTE]
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