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Most ridiculous thing about Epic Rules
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<blockquote data-quote="rounser" data-source="post: 250291" data-attributes="member: 1106"><p>Rules is rules. You can't run a D&D game off of rules alone - but you are correct, the game needs them.</p><p></p><p>See post above.</p><p></p><p>More crunchy bits are optional, and arguably superfluous to game quality once you reach a certain critical mass, IMO. Of course, some of us can never get enough. As with the Epic Rules, you still need to knit a game out of them - and that's the preparation I'm referring to that is not being aided with much.</p><p></p><p>Again, rules is rules. Yes, they deserve to exist - and would be missed by some of us in their absence - but they're not the kind of preparation timesaving I'm referring to, and are easily ignored as superfluous to your levels 1-20, prime material based, gods-stay-in-the-sky campaign which most of us seem to end up running anyway...</p><p></p><p>Yes. This is the kind of thing I'm referring to that can be directly applied to make a game. It's not rules or setting material - it's something that saves you preparation of the actual game itself.</p><p></p><p>Off the shelf, non-megadungeon, non-railroad campaigns, not setting material or more rules.</p><p></p><p>I somehow doubt your "sorry" is sincere, given the facetiousness of the second part of your sentence. I didn't state that they're likely to change their publishing behaviour until gamers change their buying behaviour - so, as you say, game set match to you options folk. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="rounser, post: 250291, member: 1106"] Rules is rules. You can't run a D&D game off of rules alone - but you are correct, the game needs them. See post above. More crunchy bits are optional, and arguably superfluous to game quality once you reach a certain critical mass, IMO. Of course, some of us can never get enough. As with the Epic Rules, you still need to knit a game out of them - and that's the preparation I'm referring to that is not being aided with much. Again, rules is rules. Yes, they deserve to exist - and would be missed by some of us in their absence - but they're not the kind of preparation timesaving I'm referring to, and are easily ignored as superfluous to your levels 1-20, prime material based, gods-stay-in-the-sky campaign which most of us seem to end up running anyway... Yes. This is the kind of thing I'm referring to that can be directly applied to make a game. It's not rules or setting material - it's something that saves you preparation of the actual game itself. Off the shelf, non-megadungeon, non-railroad campaigns, not setting material or more rules. I somehow doubt your "sorry" is sincere, given the facetiousness of the second part of your sentence. I didn't state that they're likely to change their publishing behaviour until gamers change their buying behaviour - so, as you say, game set match to you options folk. :) [/QUOTE]
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