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Most ridiculously overpowered game
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<blockquote data-quote="MrMyth" data-source="post: 4910421" data-attributes="member: 61155"><p>While I ran the occasional Epic one-shot or mini-campaign (mainly to let people do things like polymorph all their enemies into eternally charmed dire tigers), I have to say that the most 'overpowered' campaign I ran was my final sendoff to 3rd Edition. </p><p></p><p>It was a Planescape game, ran from levels 11-18... and I basically just said, "Anything goes." Anything short of actual infinite loop combos was fair game, from the most zany stuff in Dragon to the most broken stuff in the splatbooks. I let people go as ridiculous as they wanted, both in concepts and mechanics... and so they did. </p><p></p><p>All the characters were over the top in some fashion - we had an undead exalted wizard, a mutant knight/cleric/chameleon who could do just about anything, two warlocks (one a half-minotaur, the other a petal faerie), and one character who I can't remember their actual race, since they spent all their time shapechanged into a time warping epic bird thing. </p><p></p><p>But two characters really took the cake.</p><p></p><p>The first, 'Polly', was some sort of feral monk half-minotaur anthropomorphic pouncing something. I'm not really sure. All that matters is that he had something like 17 attacks on the charge, and enchantments to make all his natural weapons count as insanely oversized, so that they each did 12d6 damage. His full-round attacks involved literally hundreds of dice.</p><p></p><p>The only character whose turn took longer was our Psion. Through a variety of tricks, he would take several full rounds - his own, one for a portion of his mind he split off, one for his psi-crystal, etc. Each one typically involved throwing around some complicated power that typically either killed an enemy, or did nothing at all. And once he had done all of that, he would typically be disatisfied with his turn... and use another cheap psychic power to rewind time to the start of his turn, and try it all over again - typically with equally ineffective results. He would spend a half-hour rolling dice in order to 15 damage to one enemy. Watching his character in action was more like viewing some bizarre piece of expressionist art, rather than actually watching someone playing a game.</p><p></p><p>This wasn't a sustainable game, by any means, but it gave everyone the chance to really take whatever absurd concept had occured to them, and see what it meant in play. By the end of the game, I was basically making up how the encounters worked as we went along. The characters paraded from Sigil to Eberron to Faerie to the Far Realms to Hyrule to Celestia, confronted Abominations, Elder Evils, Deities - even faced off with the likes of Drizzt, Raistlin and Elminster - and the plot of the game itself centered around the universe rewriting itself into a new edition. It was absurdity piled upon absurdity, with no pretense of balance or stability or reason. </p><p></p><p>It was an absolutely brilliant amount of fun that we all thoroughly enjoyed - and promptly swore we would never play anything like it ever again.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4910421, member: 61155"] While I ran the occasional Epic one-shot or mini-campaign (mainly to let people do things like polymorph all their enemies into eternally charmed dire tigers), I have to say that the most 'overpowered' campaign I ran was my final sendoff to 3rd Edition. It was a Planescape game, ran from levels 11-18... and I basically just said, "Anything goes." Anything short of actual infinite loop combos was fair game, from the most zany stuff in Dragon to the most broken stuff in the splatbooks. I let people go as ridiculous as they wanted, both in concepts and mechanics... and so they did. All the characters were over the top in some fashion - we had an undead exalted wizard, a mutant knight/cleric/chameleon who could do just about anything, two warlocks (one a half-minotaur, the other a petal faerie), and one character who I can't remember their actual race, since they spent all their time shapechanged into a time warping epic bird thing. But two characters really took the cake. The first, 'Polly', was some sort of feral monk half-minotaur anthropomorphic pouncing something. I'm not really sure. All that matters is that he had something like 17 attacks on the charge, and enchantments to make all his natural weapons count as insanely oversized, so that they each did 12d6 damage. His full-round attacks involved literally hundreds of dice. The only character whose turn took longer was our Psion. Through a variety of tricks, he would take several full rounds - his own, one for a portion of his mind he split off, one for his psi-crystal, etc. Each one typically involved throwing around some complicated power that typically either killed an enemy, or did nothing at all. And once he had done all of that, he would typically be disatisfied with his turn... and use another cheap psychic power to rewind time to the start of his turn, and try it all over again - typically with equally ineffective results. He would spend a half-hour rolling dice in order to 15 damage to one enemy. Watching his character in action was more like viewing some bizarre piece of expressionist art, rather than actually watching someone playing a game. This wasn't a sustainable game, by any means, but it gave everyone the chance to really take whatever absurd concept had occured to them, and see what it meant in play. By the end of the game, I was basically making up how the encounters worked as we went along. The characters paraded from Sigil to Eberron to Faerie to the Far Realms to Hyrule to Celestia, confronted Abominations, Elder Evils, Deities - even faced off with the likes of Drizzt, Raistlin and Elminster - and the plot of the game itself centered around the universe rewriting itself into a new edition. It was absurdity piled upon absurdity, with no pretense of balance or stability or reason. It was an absolutely brilliant amount of fun that we all thoroughly enjoyed - and promptly swore we would never play anything like it ever again. [/QUOTE]
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