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<blockquote data-quote="Destil" data-source="post: 5010586" data-attributes="member: 1980"><p>[sblock]Elock, level 1</p><p>Eladrin, Warlock</p><p>Eldritch Pact: Star Pact</p><p>Eldritch Strike: Eldritch Strike Charisma</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 12, Con 16, Dex 12, Int 14, Wis 8, Cha 16.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 12, Con 16, Dex 10, Int 12, Wis 8, Cha 16.</p><p></p><p></p><p>AC: 14 Fort: 13 Reflex: 13 Will: 15</p><p>HP: 28 Surges: 9 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Streetwise +8, Intimidate +8, History +9, Bluff +8, Arcana +9</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Diplomacy +3, Dungeoneering -1, Endurance +3, Heal -1, Insight -1, Nature -1, Perception -1, Religion +2, Stealth +1, Thievery +1, Athletics +1</p><p></p><p>FEATS</p><p>Level 1: Eladrin Soldier</p><p></p><p>POWERS</p><p>Eldritch Blast: Eldritch Strike</p><p>Warlock encounter 1: Arms of Hadar</p><p>Warlock daily 1: Armor of Agathys</p><p></p><p>ITEMS</p><p>Longsword +1, Leather Armor</p><p></p><p>==============================</p><p></p><p>Halfbow, level 1</p><p>Halfling, Ranger</p><p>Fighting Style: Archer Fighting Style</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 14, Dex 18, Int 10, Wis 15, Cha 13.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 14, Dex 16, Int 10, Wis 15, Cha 11.</p><p></p><p></p><p>AC: 16 Fort: 13 Reflex: 15 Will: 12</p><p>HP: 26 Surges: 8 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Nature +7, Acrobatics +11, Dungeoneering +7, Stealth +9, Perception +7</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana, Bluff +1, Diplomacy +1, Endurance +2, Heal +2, History, Insight +2, Intimidate +1, Religion, Streetwise +1, Thievery +6, Athletics -1</p><p></p><p>FEATS</p><p>Level 1: Lethal Hunter</p><p></p><p>POWERS</p><p>Ranger at-will 1: Twin Strike</p><p>Ranger at-will 1: Nimble Strike</p><p>Ranger encounter 1: Two-Fanged Strike</p><p>Ranger daily 1: Split the Tree</p><p></p><p>ITEMS</p><p>Shortbow, Leather Armor</p><p></p><p>==============================</p><p></p><p>Dwarfidin, level 1</p><p>Dwarf, Paladin</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 15, Dex 11, Int 8, Wis 14, Cha 18.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 13, Dex 11, Int 8, Wis 12, Cha 18.</p><p></p><p></p><p>AC: 20 Fort: 13 Reflex: 13 Will: 15</p><p>HP: 30 Surges: 12 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Religion +4, Intimidate +9, Heal +7, Insight +7</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics -4, Arcana -1, Bluff +4, Diplomacy +4, Dungeoneering +4, Endurance +1, History -1, Nature +2, Perception +2, Stealth -4, Streetwise +4, Thievery -4, Athletics -4</p><p></p><p>FEATS</p><p>Level 1: Dwarven Weapon Training</p><p></p><p>POWERS</p><p>Lay on Hands: Lay on Hands</p><p>Paladin at-will 1: Virtuous Strike</p><p>Paladin at-will 1: Ardent Strike</p><p>Paladin encounter 1: Valorous Smite</p><p>Paladin daily 1: Majestic Halo</p><p></p><p>ITEMS</p><p>Plate Armor, Heavy Shield, Waraxe</p><p></p><p>==============================</p><p></p><p>Dragonlord, level 1</p><p>Dragonborn, Warlord</p><p>Commanding Presence: Tactical Presence</p><p>Dragon Breath Key Ability: Dragon Breath Strength</p><p>Dragon Breath Damage Type: Dragon Breath Cold</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 11, Dex 10, Int 16, Wis 8, Cha 15.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 11, Dex 10, Int 16, Wis 8, Cha 13.</p><p></p><p></p><p>AC: 16 Fort: 15 Reflex: 13 Will: 13</p><p>HP: 23 Surges: 7 Surge Value: 5</p><p></p><p>TRAINED SKILLS</p><p>Intimidate +9, Diplomacy +7, Athletics +8, History +10</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics -1, Arcana +3, Bluff +2, Dungeoneering -1, Endurance -1, Heal -1, Insight -1, Nature -1, Perception -1, Religion +3, Stealth -1, Streetwise +2, Thievery -1</p><p></p><p>FEATS</p><p>Level 1: Saving Inspiration</p><p></p><p>POWERS</p><p>Warlord at-will 1: Wolf Pack Tactics</p><p>Warlord at-will 1: Inevitable Wave</p><p>Warlord encounter 1: Warlord's Favor</p><p>Warlord daily 1: Lead the Attack</p><p></p><p>ITEMS</p><p>Halberd, Chainmail</p><p></p><p>==============================</p><p></p><p>Staffyelf, level 1</p><p>Elf, Wizard</p><p>Arcane Implement Mastery: Staff of Defense</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 14, Dex 12, Int 18, Wis 13, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 14, Dex 10, Int 18, Wis 11, Cha 10.</p><p></p><p></p><p>AC: 15 Fort: 12 Reflex: 14 Will: 13</p><p>HP: 24 Surges: 8 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Arcana +9, History +9, Religion +9, Nature +8</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Bluff, Diplomacy, Dungeoneering +1, Endurance +2, Heal +1, Insight +1, Intimidate, Perception +3, Stealth +1, Streetwise, Thievery +1, Athletics -1</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Level 1: Elven Arcane Precision</p><p></p><p>POWERS</p><p>Wizard at-will 1: Scorching Burst</p><p>Wizard at-will 1: Illusory Ambush</p><p>Wizard encounter 1: Staffstrike Corrosion</p><p>Wizard daily 1: Sleep</p><p>Wizard daily 1 Spellbook: Horrid Whispers</p><p></p><p>ITEMS</p><p>Spellbook, Cloth Armor (Basic Clothing), Implement, Staff</p><p>RITUALS</p><p>Animal Messenger, Comprehend Language, Unseen Servant[/sblock]</p><p></p><p>Looks like a pretty viable group to me. If I were playing Elock I'd bump Str at 4th for chain mail, though.</p></blockquote><p></p>
[QUOTE="Destil, post: 5010586, member: 1980"] [sblock]Elock, level 1 Eladrin, Warlock Eldritch Pact: Star Pact Eldritch Strike: Eldritch Strike Charisma FINAL ABILITY SCORES Str 12, Con 16, Dex 12, Int 14, Wis 8, Cha 16. STARTING ABILITY SCORES Str 12, Con 16, Dex 10, Int 12, Wis 8, Cha 16. AC: 14 Fort: 13 Reflex: 13 Will: 15 HP: 28 Surges: 9 Surge Value: 7 TRAINED SKILLS Streetwise +8, Intimidate +8, History +9, Bluff +8, Arcana +9 UNTRAINED SKILLS Acrobatics +1, Diplomacy +3, Dungeoneering -1, Endurance +3, Heal -1, Insight -1, Nature -1, Perception -1, Religion +2, Stealth +1, Thievery +1, Athletics +1 FEATS Level 1: Eladrin Soldier POWERS Eldritch Blast: Eldritch Strike Warlock encounter 1: Arms of Hadar Warlock daily 1: Armor of Agathys ITEMS Longsword +1, Leather Armor ============================== Halfbow, level 1 Halfling, Ranger Fighting Style: Archer Fighting Style FINAL ABILITY SCORES Str 8, Con 14, Dex 18, Int 10, Wis 15, Cha 13. STARTING ABILITY SCORES Str 8, Con 14, Dex 16, Int 10, Wis 15, Cha 11. AC: 16 Fort: 13 Reflex: 15 Will: 12 HP: 26 Surges: 8 Surge Value: 6 TRAINED SKILLS Nature +7, Acrobatics +11, Dungeoneering +7, Stealth +9, Perception +7 UNTRAINED SKILLS Arcana, Bluff +1, Diplomacy +1, Endurance +2, Heal +2, History, Insight +2, Intimidate +1, Religion, Streetwise +1, Thievery +6, Athletics -1 FEATS Level 1: Lethal Hunter POWERS Ranger at-will 1: Twin Strike Ranger at-will 1: Nimble Strike Ranger encounter 1: Two-Fanged Strike Ranger daily 1: Split the Tree ITEMS Shortbow, Leather Armor ============================== Dwarfidin, level 1 Dwarf, Paladin FINAL ABILITY SCORES Str 10, Con 15, Dex 11, Int 8, Wis 14, Cha 18. STARTING ABILITY SCORES Str 10, Con 13, Dex 11, Int 8, Wis 12, Cha 18. AC: 20 Fort: 13 Reflex: 13 Will: 15 HP: 30 Surges: 12 Surge Value: 7 TRAINED SKILLS Religion +4, Intimidate +9, Heal +7, Insight +7 UNTRAINED SKILLS Acrobatics -4, Arcana -1, Bluff +4, Diplomacy +4, Dungeoneering +4, Endurance +1, History -1, Nature +2, Perception +2, Stealth -4, Streetwise +4, Thievery -4, Athletics -4 FEATS Level 1: Dwarven Weapon Training POWERS Lay on Hands: Lay on Hands Paladin at-will 1: Virtuous Strike Paladin at-will 1: Ardent Strike Paladin encounter 1: Valorous Smite Paladin daily 1: Majestic Halo ITEMS Plate Armor, Heavy Shield, Waraxe ============================== Dragonlord, level 1 Dragonborn, Warlord Commanding Presence: Tactical Presence Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Cold FINAL ABILITY SCORES Str 18, Con 11, Dex 10, Int 16, Wis 8, Cha 15. STARTING ABILITY SCORES Str 16, Con 11, Dex 10, Int 16, Wis 8, Cha 13. AC: 16 Fort: 15 Reflex: 13 Will: 13 HP: 23 Surges: 7 Surge Value: 5 TRAINED SKILLS Intimidate +9, Diplomacy +7, Athletics +8, History +10 UNTRAINED SKILLS Acrobatics -1, Arcana +3, Bluff +2, Dungeoneering -1, Endurance -1, Heal -1, Insight -1, Nature -1, Perception -1, Religion +3, Stealth -1, Streetwise +2, Thievery -1 FEATS Level 1: Saving Inspiration POWERS Warlord at-will 1: Wolf Pack Tactics Warlord at-will 1: Inevitable Wave Warlord encounter 1: Warlord's Favor Warlord daily 1: Lead the Attack ITEMS Halberd, Chainmail ============================== Staffyelf, level 1 Elf, Wizard Arcane Implement Mastery: Staff of Defense FINAL ABILITY SCORES Str 8, Con 14, Dex 12, Int 18, Wis 13, Cha 10. STARTING ABILITY SCORES Str 8, Con 14, Dex 10, Int 18, Wis 11, Cha 10. AC: 15 Fort: 12 Reflex: 14 Will: 13 HP: 24 Surges: 8 Surge Value: 6 TRAINED SKILLS Arcana +9, History +9, Religion +9, Nature +8 UNTRAINED SKILLS Acrobatics +1, Bluff, Diplomacy, Dungeoneering +1, Endurance +2, Heal +1, Insight +1, Intimidate, Perception +3, Stealth +1, Streetwise, Thievery +1, Athletics -1 FEATS Wizard: Ritual Caster Level 1: Elven Arcane Precision POWERS Wizard at-will 1: Scorching Burst Wizard at-will 1: Illusory Ambush Wizard encounter 1: Staffstrike Corrosion Wizard daily 1: Sleep Wizard daily 1 Spellbook: Horrid Whispers ITEMS Spellbook, Cloth Armor (Basic Clothing), Implement, Staff RITUALS Animal Messenger, Comprehend Language, Unseen Servant[/sblock] Looks like a pretty viable group to me. If I were playing Elock I'd bump Str at 4th for chain mail, though. [/QUOTE]
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