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Most Unexpected/Funny Ways the PCs Killed A Creature
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<blockquote data-quote="Pielorinho" data-source="post: 3259257" data-attributes="member: 259"><p>A long series of mishaps involving undead left sides of corpses, spellcasting parrots, featherfalling merchants gently floating down a cliff face while calling out in alarm, and flying camels (all this was in a fairly serious game--I toldja they were mishaps) ended with my killing the undead with a grease spell.</p><p></p><p>We'd finally saved the camels (and our supply carts) from plunging to certain doom by casting Fly on the camels--but as they pulled out of their dive, we saw two undead clinging ot the cart and slaveringly crawling forward toward the camels. One grease spell on the cart=2 very surprised undead, continuing their briefly interrupted plunge into the canyon.</p><p></p><p>That's my most memorable kill in a game, anyway. I've seen better deaths in games I've run: if you're gonna be playing in my Snakes on a Zeppelin game, don't read this:</p><p></p><p>[spoiler]This 1930s game's climactic battle was set in an Old West movie set: hired Mexican banditos were on rooftops with guns, while a Nazi sorcerer and his mooks cast a dark ritual in the set's "church." The PCs entered the scene not on horseback as I had hoped but in a Studebaker loaded down with dynamite, and they didn't sneak onto the set but drove their car right into one of the flimsy buildings. I declared, on a lark, that the building was wired for a movie-style explosion (yeah, anachronism, who cares). The characters have looted Nazis for grenades, and each PC is carrying a couple.</p><p></p><p>So: fight the banditos, then the sorcerer's ritual is completed, and among its effects are the summoning of a large flying snake. One of the characters, a doctor/soldier, has a phobia of snakes, so of course I target that character with the snake, and she blows her will save and starts running.</p><p></p><p>"Can I use an action die to choose where I run?" the player asked; of course I said yes. So the player ran for the building with the car, snake in hot pursuit. "As I run through the building," the player told me, "I'll pull the pin from the grenade and drop it."</p><p></p><p>Once I got done laughing, I described the results. The doctor ran from the building, the snake flew in. Boom! goes the grenade. BOOM! goes the car. <strong>KABOOOOM!</strong> goes the building.</p><p></p><p>And that was the end of the flying snake.</p><p></p><p>In the denouement to the adventure I described the doctor's great success on the lecture circuit touting her controversial but effective method of overcoming phobias.[/spoiler]</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 3259257, member: 259"] A long series of mishaps involving undead left sides of corpses, spellcasting parrots, featherfalling merchants gently floating down a cliff face while calling out in alarm, and flying camels (all this was in a fairly serious game--I toldja they were mishaps) ended with my killing the undead with a grease spell. We'd finally saved the camels (and our supply carts) from plunging to certain doom by casting Fly on the camels--but as they pulled out of their dive, we saw two undead clinging ot the cart and slaveringly crawling forward toward the camels. One grease spell on the cart=2 very surprised undead, continuing their briefly interrupted plunge into the canyon. That's my most memorable kill in a game, anyway. I've seen better deaths in games I've run: if you're gonna be playing in my Snakes on a Zeppelin game, don't read this: [spoiler]This 1930s game's climactic battle was set in an Old West movie set: hired Mexican banditos were on rooftops with guns, while a Nazi sorcerer and his mooks cast a dark ritual in the set's "church." The PCs entered the scene not on horseback as I had hoped but in a Studebaker loaded down with dynamite, and they didn't sneak onto the set but drove their car right into one of the flimsy buildings. I declared, on a lark, that the building was wired for a movie-style explosion (yeah, anachronism, who cares). The characters have looted Nazis for grenades, and each PC is carrying a couple. So: fight the banditos, then the sorcerer's ritual is completed, and among its effects are the summoning of a large flying snake. One of the characters, a doctor/soldier, has a phobia of snakes, so of course I target that character with the snake, and she blows her will save and starts running. "Can I use an action die to choose where I run?" the player asked; of course I said yes. So the player ran for the building with the car, snake in hot pursuit. "As I run through the building," the player told me, "I'll pull the pin from the grenade and drop it." Once I got done laughing, I described the results. The doctor ran from the building, the snake flew in. Boom! goes the grenade. BOOM! goes the car. [b]KABOOOOM![/b] goes the building. And that was the end of the flying snake. In the denouement to the adventure I described the doctor's great success on the lecture circuit touting her controversial but effective method of overcoming phobias.[/spoiler] Daniel [/QUOTE]
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