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<blockquote data-quote="Joshua Randall" data-source="post: 4757959" data-attributes="member: 7737"><p>The pair of PCs were both goody two-shoes types, a fighter/cleric and a ranger. They were investigating the deaths of several gladiators and (thought they had) traced it back to a rival gladiatorial stable-boss, Volpone. (Yup, this was from a Dungeon magazine adventure.)</p><p></p><p>PC #1: I will put on my hat of disguise and pretend to be a comely lass, so I can lure Volpone away.</p><p></p><p>DM (me): Yeah, well, just keep your dirty thoughts to yourself. Anyway, you do so and he starts following you.</p><p></p><p>PC #2: While he's distracted, I will break into Volpone's house.</p><p></p><p>DM: Isn't your character a fire'n'brimstone kind of preacher-man who believes lawbreakers should be smote mercilessly? Breaking and entering is a crime. Plus, you completely lack any rogueish abilities.</p><p></p><p>PC #2: Whatever. I cast <em>stone shape </em>on the embrasure of the window and make an opening.</p><p></p><p>DM: Uh, okay. You rummage around and find some documents showing that Volpone has been skimming money from his own gladiators and keeping it for himself. But, you don't find anything implicating him in the murders.</p><p></p><p>PC #2: How much money?</p><p></p><p>DM: [I make up some number.]</p><p></p><p>PC #1: I lead Volpone back to his house where we will blackmail him...</p><p></p><p>PC #2: ... into cutting us in on the deal.</p><p></p><p>DM: !!!</p><p></p><p>Thus began my players' PCs' careers as crime-bosses. (And thus ended their tenure as "heroes" in the traditional sense.)</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 4757959, member: 7737"] The pair of PCs were both goody two-shoes types, a fighter/cleric and a ranger. They were investigating the deaths of several gladiators and (thought they had) traced it back to a rival gladiatorial stable-boss, Volpone. (Yup, this was from a Dungeon magazine adventure.) PC #1: I will put on my hat of disguise and pretend to be a comely lass, so I can lure Volpone away. DM (me): Yeah, well, just keep your dirty thoughts to yourself. Anyway, you do so and he starts following you. PC #2: While he's distracted, I will break into Volpone's house. DM: Isn't your character a fire'n'brimstone kind of preacher-man who believes lawbreakers should be smote mercilessly? Breaking and entering is a crime. Plus, you completely lack any rogueish abilities. PC #2: Whatever. I cast [I]stone shape [/I]on the embrasure of the window and make an opening. DM: Uh, okay. You rummage around and find some documents showing that Volpone has been skimming money from his own gladiators and keeping it for himself. But, you don't find anything implicating him in the murders. PC #2: How much money? DM: [I make up some number.] PC #1: I lead Volpone back to his house where we will blackmail him... PC #2: ... into cutting us in on the deal. DM: !!! Thus began my players' PCs' careers as crime-bosses. (And thus ended their tenure as "heroes" in the traditional sense.) [/QUOTE]
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