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Most Unplanned Party Wipe
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<blockquote data-quote="Dykstrav" data-source="post: 3246424" data-attributes="member: 40522"><p>Yeah, stuff like that happens in my games, but it's mostly against goblins for some odd reason.</p><p></p><p>I had one game where the party was ambushed by goblins in the woods while they were camping at night. The monk had just hit second level and was feeling bad-assed because he'd just picked up Defelect Arrows. He waded right in beating up some goblins and relying on Deflect Arrows to keep him safe from their javelins. The goblins retreat in short order. He chases them with his awesome 5 hit points remaining.Three javelins later and he was dead: he deflected one, one rolled maximum damage (5 points, putting him at exactly 0 hit points) and one rolled a crit with maximum damage (10 more hit ponts, putting him exactly at -10). That player never had his characters chase retreating critters ever again.</p><p></p><p>In another dungeon, the characters encountered a single lowly goblin that happened to be a 1st-level fighter instead of a 1st-level warrior (based on the Snig the Axe mini, he was using a small greataxe with Weapon Focus and Power Attack). None of the players rolled higher than a 4 for their attacks rolls while I kept rolling 17+ for the goblin. Seriously. He dropped two characters into the negative and I described to the players how the goblin seemed to think he was outclassed against a party of five adventurers and was willing to hold his ground and didn't seem to be pursuing them. The player reaction was, "yeah, but it's just one goblin. We just have to hit him once."</p><p></p><p>They hit him twice, as a matter of fact. For 2 points of damage and then 3.</p><p></p><p>A party of five 2nd-level characters got wiped fighting a single goblin, entirely by lucky rolls on its part, and a combination of poor rolls and foolishness on their part.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3246424, member: 40522"] Yeah, stuff like that happens in my games, but it's mostly against goblins for some odd reason. I had one game where the party was ambushed by goblins in the woods while they were camping at night. The monk had just hit second level and was feeling bad-assed because he'd just picked up Defelect Arrows. He waded right in beating up some goblins and relying on Deflect Arrows to keep him safe from their javelins. The goblins retreat in short order. He chases them with his awesome 5 hit points remaining.Three javelins later and he was dead: he deflected one, one rolled maximum damage (5 points, putting him at exactly 0 hit points) and one rolled a crit with maximum damage (10 more hit ponts, putting him exactly at -10). That player never had his characters chase retreating critters ever again. In another dungeon, the characters encountered a single lowly goblin that happened to be a 1st-level fighter instead of a 1st-level warrior (based on the Snig the Axe mini, he was using a small greataxe with Weapon Focus and Power Attack). None of the players rolled higher than a 4 for their attacks rolls while I kept rolling 17+ for the goblin. Seriously. He dropped two characters into the negative and I described to the players how the goblin seemed to think he was outclassed against a party of five adventurers and was willing to hold his ground and didn't seem to be pursuing them. The player reaction was, "yeah, but it's just one goblin. We just have to hit him once." They hit him twice, as a matter of fact. For 2 points of damage and then 3. A party of five 2nd-level characters got wiped fighting a single goblin, entirely by lucky rolls on its part, and a combination of poor rolls and foolishness on their part. [/QUOTE]
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