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Most Unplanned Party Wipe
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<blockquote data-quote="sniffles" data-source="post: 3247760" data-attributes="member: 30035"><p>Brand-new campaign, 12th-level PCs freshly rolled up. The party descend into a pit in pursuit of a dragon. </p><p></p><p>At the bottom of the pit are three different doors. One is a portcullis inscribed with some odd sigils covered by rags. There's an invisible sentry beyond the portcullis, taunting the party as they try to figure out which entrance will get them to the dragon's lair.</p><p></p><p>The party rogue tries to check out the covered sigils cautiously. An effect from the sigil hits the warmage, but the warmage has a headband that allows the character a bonus on saves and thus succesfully resists the effect, thereby preventing the rest of the party from figuring out what the sigil could do to them. </p><p></p><p>Finally the warmage gets pissed off at the taunting sentry and tries to freeze him in his tracks (I forget which spell was used). The spell doesn't quite do the trick, though. The sentry reaches out and yanks the rag off one of the mystery sigils. </p><p></p><p>Save-or-die effect, all but one PC failed the save. 90% of the party died in the first 30 minutes of the first session of the campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 3247760, member: 30035"] Brand-new campaign, 12th-level PCs freshly rolled up. The party descend into a pit in pursuit of a dragon. At the bottom of the pit are three different doors. One is a portcullis inscribed with some odd sigils covered by rags. There's an invisible sentry beyond the portcullis, taunting the party as they try to figure out which entrance will get them to the dragon's lair. The party rogue tries to check out the covered sigils cautiously. An effect from the sigil hits the warmage, but the warmage has a headband that allows the character a bonus on saves and thus succesfully resists the effect, thereby preventing the rest of the party from figuring out what the sigil could do to them. Finally the warmage gets pissed off at the taunting sentry and tries to freeze him in his tracks (I forget which spell was used). The spell doesn't quite do the trick, though. The sentry reaches out and yanks the rag off one of the mystery sigils. Save-or-die effect, all but one PC failed the save. 90% of the party died in the first 30 minutes of the first session of the campaign. :eek: [/QUOTE]
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