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<blockquote data-quote="kigmatzomat" data-source="post: 3256419" data-attributes="member: 9254"><p>Dogs. Dogs are the bane of my campaigns.</p><p></p><p>The first campaign was Mage. A Euthanatos was investigating a cairn and suspected werewolves. He heard barking in the forest and decided this was his chance. So he tries to project a mental aura of "respect me." He doesn't roll well so I tell him he can have "fear me." So the wild dogs see him, fail their pathetic little saves, and flee. He pursues, using magic to keep up. The dogs go into panic when pursued by the unnaturally fast human with the fear aura. </p><p></p><p>The Mage decides he's getting tired so he drops a tree across the valley floor, trapping the dogs. Now, this pack of wild dogs consists of a beagle, a pekinese, three floppy-eared mutts, and a shepherd mix. It's near dark, they've been pursued for over a mile while being flogged with "fear me", and now they are cornered and the scary guy is approaching. </p><p></p><p>They flip out and total panic. I pull out the Werewolf rules for humans seeing the impossible, and the dice say that most of the dogs go catatonic or cower. Except for the Pekinese which goes on the attack. It leaps as high as it can and latches onto the mage's femoral artery (incredible damage roll combined with botched dodge/resistance test). The mage's allies finally catch up, and spook the other dogs into attacking. One gunbattle later and most of hte party is down, with the original mage having had his leg gnawed off by that little fluff ball of a pekinese. </p><p></p><p>When asked why the Euthanatos didn't just blast the Pekinese into dust rather than using his virtually non-existent melee combat skill he sheepishly admitted to having panicked and forgot that he could do that. </p><p></p><p></p><p>Different group, D&D, 2nd level. The party's heading across country and is being followed by wild dogs. Just as the dogs have decided to attack, the cleric casts Calm Animal. The dogs fail their save and become happy puppies. Until the rogue, who doesn't care that the slavering dogs just slid to a stop and started wagging their tails when the cleric prayed, begins throwing thunderstones and daggers at the dogs. </p><p></p><p>Sigh.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3256419, member: 9254"] Dogs. Dogs are the bane of my campaigns. The first campaign was Mage. A Euthanatos was investigating a cairn and suspected werewolves. He heard barking in the forest and decided this was his chance. So he tries to project a mental aura of "respect me." He doesn't roll well so I tell him he can have "fear me." So the wild dogs see him, fail their pathetic little saves, and flee. He pursues, using magic to keep up. The dogs go into panic when pursued by the unnaturally fast human with the fear aura. The Mage decides he's getting tired so he drops a tree across the valley floor, trapping the dogs. Now, this pack of wild dogs consists of a beagle, a pekinese, three floppy-eared mutts, and a shepherd mix. It's near dark, they've been pursued for over a mile while being flogged with "fear me", and now they are cornered and the scary guy is approaching. They flip out and total panic. I pull out the Werewolf rules for humans seeing the impossible, and the dice say that most of the dogs go catatonic or cower. Except for the Pekinese which goes on the attack. It leaps as high as it can and latches onto the mage's femoral artery (incredible damage roll combined with botched dodge/resistance test). The mage's allies finally catch up, and spook the other dogs into attacking. One gunbattle later and most of hte party is down, with the original mage having had his leg gnawed off by that little fluff ball of a pekinese. When asked why the Euthanatos didn't just blast the Pekinese into dust rather than using his virtually non-existent melee combat skill he sheepishly admitted to having panicked and forgot that he could do that. Different group, D&D, 2nd level. The party's heading across country and is being followed by wild dogs. Just as the dogs have decided to attack, the cleric casts Calm Animal. The dogs fail their save and become happy puppies. Until the rogue, who doesn't care that the slavering dogs just slid to a stop and started wagging their tails when the cleric prayed, begins throwing thunderstones and daggers at the dogs. Sigh. [/QUOTE]
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