Most unusual system / setting

spectre72

First Post
What is the most unusual setting or system you have ever played.

I will go first...

most unusual system - The Dr Who RPG
Not a big fan of the show so very confusing..

Most unusual setting - TORG game using "The Prisoner" setting for GURPS
Why didn't anyone want to go past the marching band?? Also the mix of characters was just off teh wall for the setting.

Both of them short lived excursions, and very odd.

But they were fun in a wierd way.

What about you?
 

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I've never played it, but the most ...er, unusual setting I've ever heard of is probably Wraeththu. Urg. No thanks.

In terms of unusual systems, I'm not necessarily a fan of playing unusual systems, so that's hard to say. I always thought Alternity's system was unusual with using different dice as modifiers. Deadlands has the poker card system, which is unusual. The Window is unusual in that you actually use a d30 (and for other reasons as well). D&D is very unusual in that you occasionally have to stop playing the role playing game to play this little tactical miniatures wargame. :p

And, of course, D02: Know No Limit is one of the strangest systems of all: "This game is serious! There are ninjas and crocodiles!"
 
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Setting-wise i guess i'd have to say Providence. Everyone is an avian character in it. Great setting beyond that though. Spelljammer was alos real weird, but in a crappy way. IMO.

System-wise...hmm...Its either Cyborg Commando or a tie with most of my second tier superhero games i own, :)

Cyborg Commando has a perverted % system where you actually rolled 2d10 but multiplied them. IE 66 wasn't actually 66, it was 36 (6x6). Creating a character seemed more like setting up a college curiculum (sp?). You had two sets of stats, your normal ones and the ones of your robotic body that your brain was transplanted into everytime you went out to battle the alien invaders! :confused: It was both silly and fascinating at the same time.

A lot of the hero games i have are really messed up (heroes & Heroines, guardians, Cosmic enforcers, super squadron, etc). Lots of crap (though some flashes of greatness in spots).
 

I love the Wraeththu books; I am uncertain about the rpg.

I am intrigued reading Mechanical Dream, but have yet to play in that setting.

So probably the oddest setting I have actually gamed in is Tekumel, mainly because, despite playing in two different games using two different systems (EPT -- sort of OD&D, and a GURPS-variant), I still have little notion about how the world really works.

And this from a world where you can get language tapes... ;)
 




An obscure game called Continuum (I think that is what is it called). Basically a RPG about time travel with a very weird premise - namely, making changes to the past or future (even minor) has consequences if you set up paradoxes. Paradoxes are bad. So you spend a fair amount of time trying to set right the envitable paradoxes you create.

Very weird.
 


Weirdest setting? Over the Edge, no question. By the end of the game all of our players were totally terrified of short, fat, balding Vietnamese men who explode.

OtE's system is remarkably simple, so it doesn't qualify as weird per-se. Ugliest system is probably Masterbook - You roll 2d10 (add, not percentage). Look up the result on a table, add the result off the table to your stat/skill/whatver, and compare *that* to a target number. That extra table lookup screwed me up a lot (which is one of the reasons I only played the game at Cons).

I don't know that I could really call a system "weird" anymore - I've played far too many over the years.
 

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