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<blockquote data-quote="Dausuul" data-source="post: 6591862" data-attributes="member: 58197"><p>Let's see here.</p><p></p><p><em>Getting to count your Constitution as 19 when saving: </em>Useful to almost everyone (not many PCs have Con 18+). Assume typical Con scores range from 10 to 16, this is going to be worth +1 to +4 on the roll. A bit underwhelming.</p><p></p><p><em>Getting proficiency in the save: </em>Barbarians, fighters, and paladins have proficiency in Con saves. So for 25% of characters (plus anyone who took the Resilient feat for Con saves, which includes a big chunk of high-level spellcasters), this is worthless. For everyone else, the value increases with level. Assuming your campaign is neither very low-level nor very high level, it's worth +3 to +4.</p><p></p><p><em>Getting advantage on the roll:</em> Useful to everyone except dwarves. The value depends on the save DC and the PC's Con save bonus, but in most cases it'll be between +3 and +5.</p><p></p><p>I would probably go with the third option: Advantage on the roll. Con 19 when saving offers too small a benefit IMO (poison is not that common a threat, ingested poison even less so), and proficiency in the save is too level- and class-dependent. Advantage on the roll offers a substantial benefit, useful to all non-dwarves at all levels. It also doesn't require any additional arithmetic.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6591862, member: 58197"] Let's see here. [I]Getting to count your Constitution as 19 when saving: [/I]Useful to almost everyone (not many PCs have Con 18+). Assume typical Con scores range from 10 to 16, this is going to be worth +1 to +4 on the roll. A bit underwhelming. [I]Getting proficiency in the save: [/I]Barbarians, fighters, and paladins have proficiency in Con saves. So for 25% of characters (plus anyone who took the Resilient feat for Con saves, which includes a big chunk of high-level spellcasters), this is worthless. For everyone else, the value increases with level. Assuming your campaign is neither very low-level nor very high level, it's worth +3 to +4. [I]Getting advantage on the roll:[/I] Useful to everyone except dwarves. The value depends on the save DC and the PC's Con save bonus, but in most cases it'll be between +3 and +5. I would probably go with the third option: Advantage on the roll. Con 19 when saving offers too small a benefit IMO (poison is not that common a threat, ingested poison even less so), and proficiency in the save is too level- and class-dependent. Advantage on the roll offers a substantial benefit, useful to all non-dwarves at all levels. It also doesn't require any additional arithmetic. [/QUOTE]
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