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<blockquote data-quote="CapnZapp" data-source="post: 6592128" data-attributes="member: 12731"><p>Thanks all.</p><p></p><p>I would add that advantage feels a bit wonky to use in that, to me, it's the bonus you give out when the character (or player) does something clever: puts himself in a good spot, adds a new wrinkle to the situation etc.</p><p></p><p>Having a permanent item give you advantage kind of robs you of any inclination to be clever, since you can't use advantage more than once.</p><p></p><p>Now, I realize this particular case is very much a corner case. But still. My designer hat itches whenever you get advantage from a static, known, source.</p><p></p><p></p><p>As for getting stackable proficiency bonuses, it doesn't sit well with me in regards to bounded accuracy. I have a feeling we need to be very stingy with those, or they will be abusable far too quickly. (Again, apologies to this particular situation for calling it abusable)</p><p></p><p></p><p>Right now, I'm inclined to have the item hand out both Con 19 AND proficiency.</p><p></p><p>At least that will be a sizeable bonus for most people. The bonus does need to be sizeable, since the penalty for missing a poison save is (at least in literature) often death. </p><p></p><p>Again, that there exists a hero whose gut is already better than an item, isn't particularly offensive to me...</p><p></p><p>There's still time to convince me otherwise, tho</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6592128, member: 12731"] Thanks all. I would add that advantage feels a bit wonky to use in that, to me, it's the bonus you give out when the character (or player) does something clever: puts himself in a good spot, adds a new wrinkle to the situation etc. Having a permanent item give you advantage kind of robs you of any inclination to be clever, since you can't use advantage more than once. Now, I realize this particular case is very much a corner case. But still. My designer hat itches whenever you get advantage from a static, known, source. As for getting stackable proficiency bonuses, it doesn't sit well with me in regards to bounded accuracy. I have a feeling we need to be very stingy with those, or they will be abusable far too quickly. (Again, apologies to this particular situation for calling it abusable) Right now, I'm inclined to have the item hand out both Con 19 AND proficiency. At least that will be a sizeable bonus for most people. The bonus does need to be sizeable, since the penalty for missing a poison save is (at least in literature) often death. Again, that there exists a hero whose gut is already better than an item, isn't particularly offensive to me... There's still time to convince me otherwise, tho Cheers! [/QUOTE]
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