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<blockquote data-quote="Davelozzi" data-source="post: 7088535" data-attributes="member: 771"><p>I haven't finished reading this thread yet but will later, however off the top of my head:</p><p></p><p>1. notecards for tracking initiative. I stress enough how key these are, I can't believe how many years I played without them. I prefer not to write anything other than the character/NPC/monster name on there. Everything else is better off noted separately so I don't mess up the orders trying to refer to someone's stats.</p><p>2. plenty of dice. I prefer to have a big pile handy as DM in case I need to roll a handful of any single type, and ideally each player has their own set with at least one of each type and a few extra d6s or whatever else they might need to roll multiples of</p><p>3. DM's screen - I think the 5e screen is one of the best I've seen, and has a good selection of charts and references, though I will admit that I generally use it mostly just for blocking dice and notes</p><p>4. the adventure at hand</p><p>5. miniatures, counters, terrain and other props for battles</p><p>6. pre-printed stat sheets pulled from the SRD and modified as needed (or created whole cloth) for the foes at hand</p><p>7. a notebook with shorthand details on the basics of the area most likely to come into play in that session. I usually go through the section of the adventure I expect us to cover a day or two before and jot down basic features of the dungeon, room #s with occupants and their likely course of action, traps, anything else I think I will want to be able to know at a glance without reading the page of the adventure.</p><p>8. <em>PHB</em></p><p>9. <em>MM</em></p><p>10. <em>DMG</em></p><p>11. Any other books that might be useful, like the campaign setting, or anything that has optional rules that anyone is using, including <em>Gary Gygax's Extraordinary Book of Names</em></p><p>12. printouts of other info likely to come up, for example, maybe a sheet with the spell descriptions for whatever spells a player has in his spellbook or commonly prepared. We just picked up a set of Bard Spell Cards and I assume these will hit the spot for this, looking forward to getting the wizard and cleric sets when they become available (again). </p><p>13. beer </p><p>14. pizza</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 7088535, member: 771"] I haven't finished reading this thread yet but will later, however off the top of my head: 1. notecards for tracking initiative. I stress enough how key these are, I can't believe how many years I played without them. I prefer not to write anything other than the character/NPC/monster name on there. Everything else is better off noted separately so I don't mess up the orders trying to refer to someone's stats. 2. plenty of dice. I prefer to have a big pile handy as DM in case I need to roll a handful of any single type, and ideally each player has their own set with at least one of each type and a few extra d6s or whatever else they might need to roll multiples of 3. DM's screen - I think the 5e screen is one of the best I've seen, and has a good selection of charts and references, though I will admit that I generally use it mostly just for blocking dice and notes 4. the adventure at hand 5. miniatures, counters, terrain and other props for battles 6. pre-printed stat sheets pulled from the SRD and modified as needed (or created whole cloth) for the foes at hand 7. a notebook with shorthand details on the basics of the area most likely to come into play in that session. I usually go through the section of the adventure I expect us to cover a day or two before and jot down basic features of the dungeon, room #s with occupants and their likely course of action, traps, anything else I think I will want to be able to know at a glance without reading the page of the adventure. 8. [i]PHB[/i] 9. [i]MM[/i] 10. [i]DMG[/i] 11. Any other books that might be useful, like the campaign setting, or anything that has optional rules that anyone is using, including [I]Gary Gygax's Extraordinary Book of Names[/I] 12. printouts of other info likely to come up, for example, maybe a sheet with the spell descriptions for whatever spells a player has in his spellbook or commonly prepared. We just picked up a set of Bard Spell Cards and I assume these will hit the spot for this, looking forward to getting the wizard and cleric sets when they become available (again). 13. beer 14. pizza [/QUOTE]
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