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<blockquote data-quote="scourger" data-source="post: 1684985" data-attributes="member: 12328"><p><strong>much maligned feats</strong></p><p></p><p>I find Toughness very useful as a player. I have a mid-level cleric who has been saved twice by having a "mere" 3 extra hp. So, Toughness is a good feat in my mind. I would rather have had Endurance & Die Hard, but those weren't available until 3.5 came out (the character was created in 3.0).</p><p></p><p>Also, Skill focus, +2 to a save, and "adjective" feats that ass +2/+2 to a skill are very handy for me as a DM. I really don't want to remember the bad guy's crazy feat trees in a combat, but a +2/+3 on a skill/save is very easy to factor and use. Also, the noncombatant shopkeeper probably has those kinds of feats since his livelihood depends on the ability to negotiate.</p></blockquote><p></p>
[QUOTE="scourger, post: 1684985, member: 12328"] [b]much maligned feats[/b] I find Toughness very useful as a player. I have a mid-level cleric who has been saved twice by having a "mere" 3 extra hp. So, Toughness is a good feat in my mind. I would rather have had Endurance & Die Hard, but those weren't available until 3.5 came out (the character was created in 3.0). Also, Skill focus, +2 to a save, and "adjective" feats that ass +2/+2 to a skill are very handy for me as a DM. I really don't want to remember the bad guy's crazy feat trees in a combat, but a +2/+3 on a skill/save is very easy to factor and use. Also, the noncombatant shopkeeper probably has those kinds of feats since his livelihood depends on the ability to negotiate. [/QUOTE]
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