Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Most Useless Feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1686124" data-attributes="member: 710"><p>Why don´t you use a Cone of Cold, if you have a 5th level slot? The same DC, and potentially more damage (if you are above 10th level)? You have to prepare and cast it as a 5th level spell anyway, so where is the difference (And it`s even the same school as Fireball, so this shouldn`t be a problem for you if you can cast fireball)?</p><p>Or, since you want to attack a rogue (and since you don`t want to hassle with the area of cone of cold) , maybe Dominate Person (hey, you didn`t take him out of the fight! He fights for you now) or Hold Monster might be a better choice? How about using a lower level spell and throw an Ice Storm (no (reflex) save at all, and since a high level rogue will take half level anyway, regardless of the saving throw DC, the damage would be the same as your heightened fireball.)</p><p></p><p>The idea of a heightened sanctuary or Invisibility vs Undead sounds better, but these are two very specific spells, and even then you could probably solve your problem with spells of that level. </p><p>I am not saying there are no situations in which it might useful, just there aren`t enough to waste a feat on it. (it`s a bit like toughness for a 10th level fighter - how often will you survive because you have 3 extra hp)</p><p></p><p>Spell Saving Throw DCs do, by the way, increase at the same rate as good saving throws, if you only count the highest spell level available (this doesn`t apply for half or 3/4 quarters like Rangers or Bards). Good saves just have an intial +2 benefit - on the other hand, especially fortitude saves will increase at a lower rate, since constitution is usually not a primary stat (unlike dexterity and wisdom), but the casting attribute always is.</p><p>Heighten spell doesn`t change this formula, since they only allow you to prepare at an higher level then the original spell, not a higher level than you can cast. </p><p></p><p>Only Arcana Unearthed provides a good use of heightened spells - but there, they mean something very different. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1686124, member: 710"] Why don´t you use a Cone of Cold, if you have a 5th level slot? The same DC, and potentially more damage (if you are above 10th level)? You have to prepare and cast it as a 5th level spell anyway, so where is the difference (And it`s even the same school as Fireball, so this shouldn`t be a problem for you if you can cast fireball)? Or, since you want to attack a rogue (and since you don`t want to hassle with the area of cone of cold) , maybe Dominate Person (hey, you didn`t take him out of the fight! He fights for you now) or Hold Monster might be a better choice? How about using a lower level spell and throw an Ice Storm (no (reflex) save at all, and since a high level rogue will take half level anyway, regardless of the saving throw DC, the damage would be the same as your heightened fireball.) The idea of a heightened sanctuary or Invisibility vs Undead sounds better, but these are two very specific spells, and even then you could probably solve your problem with spells of that level. I am not saying there are no situations in which it might useful, just there aren`t enough to waste a feat on it. (it`s a bit like toughness for a 10th level fighter - how often will you survive because you have 3 extra hp) Spell Saving Throw DCs do, by the way, increase at the same rate as good saving throws, if you only count the highest spell level available (this doesn`t apply for half or 3/4 quarters like Rangers or Bards). Good saves just have an intial +2 benefit - on the other hand, especially fortitude saves will increase at a lower rate, since constitution is usually not a primary stat (unlike dexterity and wisdom), but the casting attribute always is. Heighten spell doesn`t change this formula, since they only allow you to prepare at an higher level then the original spell, not a higher level than you can cast. Only Arcana Unearthed provides a good use of heightened spells - but there, they mean something very different. :) Mustrum Ridcully [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Most Useless Feat
Top