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Most Useless Feat
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<blockquote data-quote="Li Shenron" data-source="post: 1686176" data-attributes="member: 1465"><p>Speaking of core 3.5 feats only...</p><p></p><p>I quite have a hard time to find one which would be completely worthless. Of course there are some which are less frequently useful, or whose bonus is little compared to others. </p><p></p><p>Anyway, Toughness was a must-have for me with my first arcane spellcasters, I just couldn't live without it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . Now after a few characters, and mostly because now we start at higher level usually, I don't take it anymore, but I still would take sometimes at level 1.</p><p></p><p>The feats which give a +2 to save are very good to improve your poor saves. This is atypical compared to most of the feats, which are likely taken in order to maximise what you are already good at. In any case, they are never wasted!</p><p></p><p>Usually I prefer Skill Focus to the +2/+2 feats, because if I take a skill-enhancing feats is always either because (1) I am really trying to maximise one signature skill or (2) I am trying to keep a cross-class skill up in par with the class skills. Obviously there are some skills which are uncommon since the start so I've never heard of anyone taking Skill Focus (just like I haven't seen Spell Focus (Divination/Abjuration) although it would make sense), and that's also for the +2/+2, but I can imagine for some character it could work.</p><p></p><p>For what matters, I am sure I've never seen anyone using the following, but I don't consider them unuseful in general: Armor Proficiency (Heavy), Craft Rod, Enlarge Spell, Far Shot, Forge Ring, Greater 2WF, Improved Bull Rush, Improved Overrun, Simple Weapon Proficiency and Tower Shield Proficiency.</p><p></p><p>If I had to vote one single feat at the bottom it would definitely be... IMPROVED OVERRUN. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1686176, member: 1465"] Speaking of core 3.5 feats only... I quite have a hard time to find one which would be completely worthless. Of course there are some which are less frequently useful, or whose bonus is little compared to others. Anyway, Toughness was a must-have for me with my first arcane spellcasters, I just couldn't live without it ;) . Now after a few characters, and mostly because now we start at higher level usually, I don't take it anymore, but I still would take sometimes at level 1. The feats which give a +2 to save are very good to improve your poor saves. This is atypical compared to most of the feats, which are likely taken in order to maximise what you are already good at. In any case, they are never wasted! Usually I prefer Skill Focus to the +2/+2 feats, because if I take a skill-enhancing feats is always either because (1) I am really trying to maximise one signature skill or (2) I am trying to keep a cross-class skill up in par with the class skills. Obviously there are some skills which are uncommon since the start so I've never heard of anyone taking Skill Focus (just like I haven't seen Spell Focus (Divination/Abjuration) although it would make sense), and that's also for the +2/+2, but I can imagine for some character it could work. For what matters, I am sure I've never seen anyone using the following, but I don't consider them unuseful in general: Armor Proficiency (Heavy), Craft Rod, Enlarge Spell, Far Shot, Forge Ring, Greater 2WF, Improved Bull Rush, Improved Overrun, Simple Weapon Proficiency and Tower Shield Proficiency. If I had to vote one single feat at the bottom it would definitely be... IMPROVED OVERRUN. :) [/QUOTE]
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