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Most User-Friendly VTT? (Dice Games In The Time of Covid)
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<blockquote data-quote="jcjsolo@gmail.com" data-source="post: 7950019" data-attributes="member: 6994803"><p>I agree, Roll20, while it doesn’t look very slick in my opinion, seems to have become the defacto standard for vtt. I’m hoping they work on an overhaul of the interface, and pay some UI/UX people to really give it something special. But it works pretty well.</p><p></p><p>If you have PCs with at least a decent integrated graphics, there are things like Talespire (Beta for backers, I think there’s still time to make a late pledge, is coming at the end of the month), and of course Tabletop Simulator on Steam. Multiverse is an interesting pixel-art focused thing, but it’s only just started its kickstarter. Might be one to watch in future.</p><p></p><p>You can always roll your own, though. I used a screensharing app like Google Hangouts or Zoom and a Swordfish Islands map loaded into a photoshop lite tool (Gimp), with a layer over the top to simulate fog of war (just made a white layer on the top, then erased it as the players progressed), it actually worked surprisingly well, but it’s cumbersome in other ways, and players see Gimp’s UI which is probably distracting to some.</p><p></p><p>Myself, I’m the opposite, though, I feel like having the video chat is the closest to in person for the types of ttrpgs I prefer. You can see people’s expressions, if they’re emoting, and just feel connected to the roleplaying experience than voices shouting into the cold void, all staring at a map from an overhead perspective. But to each his or her own. We just use Google hangouts and some online dice rollers (there’s tons) that have multiplayer rooms, we have our character sheets in a Google sheet, and it seems to work well for the games we play. </p><p></p><p>Good luck, though, I’m sure you’ll find something that works in these horribly uncertain times. At least we’re making time for rp gaming, so that’s something!</p></blockquote><p></p>
[QUOTE="jcjsolo@gmail.com, post: 7950019, member: 6994803"] I agree, Roll20, while it doesn’t look very slick in my opinion, seems to have become the defacto standard for vtt. I’m hoping they work on an overhaul of the interface, and pay some UI/UX people to really give it something special. But it works pretty well. If you have PCs with at least a decent integrated graphics, there are things like Talespire (Beta for backers, I think there’s still time to make a late pledge, is coming at the end of the month), and of course Tabletop Simulator on Steam. Multiverse is an interesting pixel-art focused thing, but it’s only just started its kickstarter. Might be one to watch in future. You can always roll your own, though. I used a screensharing app like Google Hangouts or Zoom and a Swordfish Islands map loaded into a photoshop lite tool (Gimp), with a layer over the top to simulate fog of war (just made a white layer on the top, then erased it as the players progressed), it actually worked surprisingly well, but it’s cumbersome in other ways, and players see Gimp’s UI which is probably distracting to some. Myself, I’m the opposite, though, I feel like having the video chat is the closest to in person for the types of ttrpgs I prefer. You can see people’s expressions, if they’re emoting, and just feel connected to the roleplaying experience than voices shouting into the cold void, all staring at a map from an overhead perspective. But to each his or her own. We just use Google hangouts and some online dice rollers (there’s tons) that have multiplayer rooms, we have our character sheets in a Google sheet, and it seems to work well for the games we play. Good luck, though, I’m sure you’ll find something that works in these horribly uncertain times. At least we’re making time for rp gaming, so that’s something! [/QUOTE]
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