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<blockquote data-quote="doctorbadwolf" data-source="post: 7950556" data-attributes="member: 6704184"><p>Yeah, I just want a program that is already set up to do things like;</p><p></p><ul> <li data-xf-list-type="ul">Dynamic environmental lighting* and fog of war</li> <li data-xf-list-type="ul">Dynamic character lighting* where a player can cast light, select the character that is holding or wearing what they cast light on, and that character emits the appropriate distance of light</li> <li data-xf-list-type="ul">Player-side visual templates for spells, ranges, movement, and other effects. (in astral, you can shift-drag to measure distance, which is nice)</li> <li data-xf-list-type="ul">assets that are built to integrate with all the other functionality, and easy tools for users to make a custom asset integrate. ie, I set down a house, and bc it's a stock asset from the library, it is already set up to block vision and light, including windows and doors that can be clicked to open or close.</li> <li data-xf-list-type="ul">Character sheets and basic video-game style action bars (astral has this) so you can easily click to cast a spell or attack something, and have it allow you to then click on a target or select an area. (astral almost does this, but has no targeting, and I still haven't seen any area of effect templates.</li> <li data-xf-list-type="ul">Integration with character builder tools and encounter building tools would be nice. Maybe dndbeyon will make this happen someday.</li> <li data-xf-list-type="ul">A UI that is built for noobs to be able to use easily, and put the complex tools "behind" that basic UI.</li> </ul><p>I don't care about rules automation so much, but the above is what I would want at least most of in order to consider it better than having a webcam looking at my physical table and video conference call with my group.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7950556, member: 6704184"] Yeah, I just want a program that is already set up to do things like; [LIST] [*]Dynamic environmental lighting* and fog of war [*]Dynamic character lighting* where a player can cast light, select the character that is holding or wearing what they cast light on, and that character emits the appropriate distance of light [*]Player-side visual templates for spells, ranges, movement, and other effects. (in astral, you can shift-drag to measure distance, which is nice) [*]assets that are built to integrate with all the other functionality, and easy tools for users to make a custom asset integrate. ie, I set down a house, and bc it's a stock asset from the library, it is already set up to block vision and light, including windows and doors that can be clicked to open or close. [*]Character sheets and basic video-game style action bars (astral has this) so you can easily click to cast a spell or attack something, and have it allow you to then click on a target or select an area. (astral almost does this, but has no targeting, and I still haven't seen any area of effect templates. [*]Integration with character builder tools and encounter building tools would be nice. Maybe dndbeyon will make this happen someday. [*]A UI that is built for noobs to be able to use easily, and put the complex tools "behind" that basic UI. [/LIST] I don't care about rules automation so much, but the above is what I would want at least most of in order to consider it better than having a webcam looking at my physical table and video conference call with my group. [/QUOTE]
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