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<blockquote data-quote="Smeelbo" data-source="post: 4655117" data-attributes="member: 81898"><p>My point is that CON is an important stat for every class, and that whatever else you do with your stats, be sure to make room for a decent CON.</p><p> </p><p>I really like the results of the <em>Point Buy</em> system, especially the base 22 point buys. It forces hard choices, and results in characters that aren't good at everything, and indeed, have distinct flaws. Rolled characters predominate in <em>3.x</em>, and I got pretty sick of uber-characters who excelled at many things, and were pretty good everywhere else. In contrast, the point buy stats seem much more fair to everyone.</p><p> </p><p>Of course the higher the point buy, the easier the trade-offs become, and the overall better the characters are. While some may prefer higher point buys so they can utilize broader combinations with their character build, I'll stick to what I can build with 22 points.</p><p> </p><p>That said, my actual favorite stat is Dexterity.</p><p> </p><p>As for the extreme offense-centered builds, like <em>DanceOfMasks</em> brags about, are these really being done with 22-point buys, and if so, do they really work as advertised? Are combats really reliably so short that a super-offense kills fast enough to mask low HP? If so, why isn't the DM pushing on their weaknesses, and not just playing against their strengths?</p><p> </p><p>I understand the basic philosophy of min-maxing. Maximize abilities aimed at a sub-set of tactics while minimizing the consequences of your vulnerabilities, ideally so it is all pay-off and no pay back.</p><p> </p><p>While this can work well in the short term, I have a hard time believing it is viable in a long term campaign setting, especially if the referee stops handing them gift baskets of fruit <em>(encounters that play to their strengths)</em> and instead challenges their vulnerabilities. And if it is being done with higher point buys, then I am much less impressed.</p><p> </p><p>My preference is for more rounded characters, with both strengths and flaws, but with a broader variety of options, rather than just mashing the MAX button repeatedly. I understand the sheer joy of demonstrating the effectiveness of a maximized build, and I do maximize <u>sub</u>sets of my characters abilities, but I prefer a character who can survive and triumph under a broader range of circumstances. This is a matter of choice and style, though.</p><p> </p><p><strong>Smeelbo</strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 4655117, member: 81898"] My point is that CON is an important stat for every class, and that whatever else you do with your stats, be sure to make room for a decent CON. I really like the results of the [I]Point Buy[/I] system, especially the base 22 point buys. It forces hard choices, and results in characters that aren't good at everything, and indeed, have distinct flaws. Rolled characters predominate in [I]3.x[/I], and I got pretty sick of uber-characters who excelled at many things, and were pretty good everywhere else. In contrast, the point buy stats seem much more fair to everyone. Of course the higher the point buy, the easier the trade-offs become, and the overall better the characters are. While some may prefer higher point buys so they can utilize broader combinations with their character build, I'll stick to what I can build with 22 points. That said, my actual favorite stat is Dexterity. As for the extreme offense-centered builds, like [I]DanceOfMasks[/I] brags about, are these really being done with 22-point buys, and if so, do they really work as advertised? Are combats really reliably so short that a super-offense kills fast enough to mask low HP? If so, why isn't the DM pushing on their weaknesses, and not just playing against their strengths? I understand the basic philosophy of min-maxing. Maximize abilities aimed at a sub-set of tactics while minimizing the consequences of your vulnerabilities, ideally so it is all pay-off and no pay back. While this can work well in the short term, I have a hard time believing it is viable in a long term campaign setting, especially if the referee stops handing them gift baskets of fruit [I](encounters that play to their strengths)[/I] and instead challenges their vulnerabilities. And if it is being done with higher point buys, then I am much less impressed. My preference is for more rounded characters, with both strengths and flaws, but with a broader variety of options, rather than just mashing the MAX button repeatedly. I understand the sheer joy of demonstrating the effectiveness of a maximized build, and I do maximize [U]sub[/U]sets of my characters abilities, but I prefer a character who can survive and triumph under a broader range of circumstances. This is a matter of choice and style, though. [B]Smeelbo[/B] [/QUOTE]
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