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<blockquote data-quote="jgsugden" data-source="post: 4655677" data-attributes="member: 2629"><p>A paladin can dump constitution. I did. </p><p></p><p>Paladins need to keep an eye on both strength and charisma. They power your abilities, and it is hard to punt 1/3 of youer power choices by tanking either of these stats. You want one of those to be an 18 and the other to be at least a 14, if not a 16.</p><p></p><p>Then you need to keep a respectable wisdom for your secondary effects for some of your powers. Although a 12 or 13 for a +1 is feasible, you probably want a 14 there.</p><p></p><p>Then you have to consider your saving throws. Glass jaws really hurt in 4E, so you'll want to make sure your reflex save is getting at least a +2 from your stat. Most paladins go with dexterity for the init bonus, but paladins can also go int.</p><p></p><p>That puts us at 4 stats being filled with 18, 14, 14, 14. If we assume that we get a +2 to the 18 and to one of the other stats from race, we're looking at 16, 14, 14, 12. Under point buy, you're looking at a cost of 21 points of your 22 points right there. It is even worse for humans... That gives you 1 point to spend on constitution... (which you should do to give yourself an even number of starting hps so that your hit points will be a multiple of 4 every other level - that gives you a bit more in hit points per surge than having an odd hp total - although if you're taking toughness it may not be such a good idea...).</p><p></p><p>My human strength paladin went with:</p><p></p><p>18 str (9 pts with human +2 race)</p><p>14 chr (5 points)</p><p>14 wis (5 points)</p><p>13 dex (3 points)</p><p>10 con (0 point) (but he took toughness)</p><p>08 int (0 points)</p><p></p><p>All in all, after 8 levels of play, I wouldn't change a thing.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 4655677, member: 2629"] A paladin can dump constitution. I did. Paladins need to keep an eye on both strength and charisma. They power your abilities, and it is hard to punt 1/3 of youer power choices by tanking either of these stats. You want one of those to be an 18 and the other to be at least a 14, if not a 16. Then you need to keep a respectable wisdom for your secondary effects for some of your powers. Although a 12 or 13 for a +1 is feasible, you probably want a 14 there. Then you have to consider your saving throws. Glass jaws really hurt in 4E, so you'll want to make sure your reflex save is getting at least a +2 from your stat. Most paladins go with dexterity for the init bonus, but paladins can also go int. That puts us at 4 stats being filled with 18, 14, 14, 14. If we assume that we get a +2 to the 18 and to one of the other stats from race, we're looking at 16, 14, 14, 12. Under point buy, you're looking at a cost of 21 points of your 22 points right there. It is even worse for humans... That gives you 1 point to spend on constitution... (which you should do to give yourself an even number of starting hps so that your hit points will be a multiple of 4 every other level - that gives you a bit more in hit points per surge than having an odd hp total - although if you're taking toughness it may not be such a good idea...). My human strength paladin went with: 18 str (9 pts with human +2 race) 14 chr (5 points) 14 wis (5 points) 13 dex (3 points) 10 con (0 point) (but he took toughness) 08 int (0 points) All in all, after 8 levels of play, I wouldn't change a thing. [/QUOTE]
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