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*Pathfinder & Starfinder
Most versatile single class
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<blockquote data-quote="two" data-source="post: 1713902" data-attributes="member: 9002"><p><strong>Nutsoid</strong></p><p></p><p>Particularly if you are talking about a solo adventure, the rogue is absolutely out. Horrible choice.</p><p></p><p>The rogue is in trouble when grappled, when attacked by magic (low will saves), when attacked by no-save magic (magic missile) because of low hitpoints, and finally can't self-heal without UMD, which at low levels is anything but sure. Can't go head-to-head with any melee monster, however weak. If sneak attack doesn't work in round1 or 2, it's run away time.</p><p></p><p>Even the bard, who can self-heal and can cast a few low-level attack spells (glitterdust, etc), has a huge advantage here. </p><p></p><p>Both pale in comparison to a Cleric or Druid. I have to go Druid, if only for the insane hit points generated by a high con animal, plus massive will saves, great summon spells, great healing spells, good direct damage spells, good battlefiend control spells...I could go on but won't.</p><p></p><p>Druid over Cleric simply because the Druid will have more hit points 99% of the time. Of course a Cleric with the luck domain is sooo wonderful in a solo compaign. Very, very close.</p><p></p><p>But both Clerics and Druids are heads and shoulders above the rest of the classes.</p><p></p><p>As somebody already suggested, a party of 5 consisting solely of 5 clerics, or 5 druids, would probably stack up quite well vs. another 5 PC party of more traditionally mixed classes. That's pretty much the meaning of versatility. Can do it alone, can do it when cloned into a party of 4 or 5. Just scary.</p><p></p><p>In fact, now that I think about it... a party of 5 PC Druids, each with a special schtick (summoner druid, melee druid, healer druid, high DC save druid, and mounted druid) just scares me thinking about it. Of course, the same can be said for 5 PC Clerics (melee cleric, healer cleric, undead-killing cleric, high DC save cleric, utility cleric). Brrrrrr.....</p></blockquote><p></p>
[QUOTE="two, post: 1713902, member: 9002"] [b]Nutsoid[/b] Particularly if you are talking about a solo adventure, the rogue is absolutely out. Horrible choice. The rogue is in trouble when grappled, when attacked by magic (low will saves), when attacked by no-save magic (magic missile) because of low hitpoints, and finally can't self-heal without UMD, which at low levels is anything but sure. Can't go head-to-head with any melee monster, however weak. If sneak attack doesn't work in round1 or 2, it's run away time. Even the bard, who can self-heal and can cast a few low-level attack spells (glitterdust, etc), has a huge advantage here. Both pale in comparison to a Cleric or Druid. I have to go Druid, if only for the insane hit points generated by a high con animal, plus massive will saves, great summon spells, great healing spells, good direct damage spells, good battlefiend control spells...I could go on but won't. Druid over Cleric simply because the Druid will have more hit points 99% of the time. Of course a Cleric with the luck domain is sooo wonderful in a solo compaign. Very, very close. But both Clerics and Druids are heads and shoulders above the rest of the classes. As somebody already suggested, a party of 5 consisting solely of 5 clerics, or 5 druids, would probably stack up quite well vs. another 5 PC party of more traditionally mixed classes. That's pretty much the meaning of versatility. Can do it alone, can do it when cloned into a party of 4 or 5. Just scary. In fact, now that I think about it... a party of 5 PC Druids, each with a special schtick (summoner druid, melee druid, healer druid, high DC save druid, and mounted druid) just scares me thinking about it. Of course, the same can be said for 5 PC Clerics (melee cleric, healer cleric, undead-killing cleric, high DC save cleric, utility cleric). Brrrrrr..... [/QUOTE]
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