Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Most versatile single class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="two" data-source="post: 1715810" data-attributes="member: 9002"><p><strong>Gah, where to begin</strong></p><p></p><p></p><p></p><p>GAh. So wrong. Where to begin.</p><p></p><p>Do you not see that the way you describe a "rogue's" modus operandi is the opposite of versatile?</p><p></p><p>Meaning, the rogue MUST sneak, avoid all combat, and hope to accomplish a mission with stealth.</p><p></p><p>However,</p><p></p><p>a) not all missions can be accomplished via stealth.</p><p>b) sometimes rogues blow a roll and end up in involuntary combat. Then what?</p><p></p><p>The rogue, in other words:</p><p></p><p>* can't do effective melee</p><p>* can't do effective ranged attacks</p><p>* can't survive random damage (low HP's)</p><p>* have bad magical/will saves</p><p>* have only average AC</p><p>* have no native spellcasting ability</p><p></p><p>A druid, to take our example:</p><p></p><p>* can do effective melee</p><p>* can have effective ranged attacks (spells)</p><p>* can survive random damage (good HP's)</p><p>* has excellent saves</p><p>* has similarly average AC</p><p>* is a full caster</p><p></p><p>Plus, using wildshape and some spell buffs, can infiltrate/sneak/scout nearly as well as a rogue.</p><p></p><p>So, none of the weaknesses of the rogue, plus using smart wildshaping, will be able to sneak around when desired. OR melee effectively. OR etc.</p><p></p><p>In other words, simply play a druid like you are playing the rogue. Focus on not getting into combat; into sneaking around; infiltration, etc. Use the druid in way that's not "draw sword and attack." It's legal with a druid. Try it. Get into the enemy camp wildshaped as a war pony. Or as a rat, creep in at night. Whatever. </p><p></p><p>Then, only if you MUST, and are FORCED, use the druid's spellcasting/melee prowess. Unlike the rogue, the druid won't have to run away immediately. At least, not right after the first round.</p><p></p><p>See? Versitile. Not a one-trick war pony.</p><p></p><p>To sum: who the heck told you to play a druid in a way different you would play a rogue? (it's your choice, dude, do what you want. It's not the class's weakness).</p></blockquote><p></p>
[QUOTE="two, post: 1715810, member: 9002"] [b]Gah, where to begin[/b] GAh. So wrong. Where to begin. Do you not see that the way you describe a "rogue's" modus operandi is the opposite of versatile? Meaning, the rogue MUST sneak, avoid all combat, and hope to accomplish a mission with stealth. However, a) not all missions can be accomplished via stealth. b) sometimes rogues blow a roll and end up in involuntary combat. Then what? The rogue, in other words: * can't do effective melee * can't do effective ranged attacks * can't survive random damage (low HP's) * have bad magical/will saves * have only average AC * have no native spellcasting ability A druid, to take our example: * can do effective melee * can have effective ranged attacks (spells) * can survive random damage (good HP's) * has excellent saves * has similarly average AC * is a full caster Plus, using wildshape and some spell buffs, can infiltrate/sneak/scout nearly as well as a rogue. So, none of the weaknesses of the rogue, plus using smart wildshaping, will be able to sneak around when desired. OR melee effectively. OR etc. In other words, simply play a druid like you are playing the rogue. Focus on not getting into combat; into sneaking around; infiltration, etc. Use the druid in way that's not "draw sword and attack." It's legal with a druid. Try it. Get into the enemy camp wildshaped as a war pony. Or as a rat, creep in at night. Whatever. Then, only if you MUST, and are FORCED, use the druid's spellcasting/melee prowess. Unlike the rogue, the druid won't have to run away immediately. At least, not right after the first round. See? Versitile. Not a one-trick war pony. To sum: who the heck told you to play a druid in a way different you would play a rogue? (it's your choice, dude, do what you want. It's not the class's weakness). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Most versatile single class
Top