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Most versatile single class
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<blockquote data-quote="Teslacoil1138" data-source="post: 1717948" data-attributes="member: 22768"><p>I'm sorry, but skill points != versatility. No matter how sneaky a rogue is, if he blows a roll or he's seen, he will be made. Once he's out of hiding in a hostile environment, he's screwed. A druid can shapeshift into a cat, dog, or raven for example, trail someone, and they wouldn't be the wiser. Seriously, how much attention do you give to a stray dog or cat? Not to mention a bird passing overhead among so many other birds. Druids are better at "sneaking around" than rogues, just because of the fact that they can become so much less inconspicuous as a non-humanoid. Also higher-level druids can disguise themselves as any other humanoid being, AT WILL! No need for disguise kits that can take several minutes to apply... Druids can even make better assassins than rogues, by shifting into a viper, crawling under a crack in a door, then biting their victim. Looks like death of natural causes, no dagger wound, garrote bruise or anything.</p><p></p><p>As others have pointed out, diplomacy can get the druid a long way in social situations. They can't bluff very well, but with the multitude of disguises of form available to them, druids can get by pretty much any situation. Besides which, if diplomacy fails, they can more than hold their own in combat, which rogues cannot do by themselves.</p><p></p><p>Let's not forget that while druids can get by in city environments, rogues can't really survive out in the wild for extended periods of time. No survival as a class skill, so when their rations run out, again they're screwed. Druids have their animal companion and shapeshifting ability to let them hunt for themselves, as well as knowledge of what is edible and what's not. I can imagine a rogue trying to figure out what is okay to eat in the wilderness, and slowly dying of starvation and/or thirst.</p><p></p><p>That is NOT versatility...</p></blockquote><p></p>
[QUOTE="Teslacoil1138, post: 1717948, member: 22768"] I'm sorry, but skill points != versatility. No matter how sneaky a rogue is, if he blows a roll or he's seen, he will be made. Once he's out of hiding in a hostile environment, he's screwed. A druid can shapeshift into a cat, dog, or raven for example, trail someone, and they wouldn't be the wiser. Seriously, how much attention do you give to a stray dog or cat? Not to mention a bird passing overhead among so many other birds. Druids are better at "sneaking around" than rogues, just because of the fact that they can become so much less inconspicuous as a non-humanoid. Also higher-level druids can disguise themselves as any other humanoid being, AT WILL! No need for disguise kits that can take several minutes to apply... Druids can even make better assassins than rogues, by shifting into a viper, crawling under a crack in a door, then biting their victim. Looks like death of natural causes, no dagger wound, garrote bruise or anything. As others have pointed out, diplomacy can get the druid a long way in social situations. They can't bluff very well, but with the multitude of disguises of form available to them, druids can get by pretty much any situation. Besides which, if diplomacy fails, they can more than hold their own in combat, which rogues cannot do by themselves. Let's not forget that while druids can get by in city environments, rogues can't really survive out in the wild for extended periods of time. No survival as a class skill, so when their rations run out, again they're screwed. Druids have their animal companion and shapeshifting ability to let them hunt for themselves, as well as knowledge of what is edible and what's not. I can imagine a rogue trying to figure out what is okay to eat in the wilderness, and slowly dying of starvation and/or thirst. That is NOT versatility... [/QUOTE]
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