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<blockquote data-quote="Thanee" data-source="post: 1718504" data-attributes="member: 478"><p>Being specific means to lower the number of options. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>That's certainly possible, as with every other class (tho maybe not with the same level of finesse <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>But I don't think, that this is what the question is about.</p><p></p><p></p><p></p><p>Yeah, I think that is the topic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Now, spell selection (even for divine casters) is something not to be neglected. Spellcasting is by far the most powerful and versatile ability in the game.</p><p></p><p></p><p></p><p>Somewhat (as in I understand your point, but think you are missing something there). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Hmm... I think that many of the skills can be simulated (often in a highly superior way) with spells (especially arcane spells, of course).</p><p></p><p>Some are not so easy, mostly social skills (enchantments are trickier to use) and trapfinding, where the rogue is a clear winner.</p><p></p><p></p><p></p><p>You will have to multiclass to achieve decent results, however.</p><p></p><p></p><p></p><p>I guess that can easily be merged into the Face Rogue, it's just one skill, really, after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>LOL</p><p></p><p>Ok, you win! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1718504, member: 478"] Being specific means to lower the number of options. ;) That's certainly possible, as with every other class (tho maybe not with the same level of finesse :)). But I don't think, that this is what the question is about. Yeah, I think that is the topic. :) Now, spell selection (even for divine casters) is something not to be neglected. Spellcasting is by far the most powerful and versatile ability in the game. Somewhat (as in I understand your point, but think you are missing something there). ;) Hmm... I think that many of the skills can be simulated (often in a highly superior way) with spells (especially arcane spells, of course). Some are not so easy, mostly social skills (enchantments are trickier to use) and trapfinding, where the rogue is a clear winner. You will have to multiclass to achieve decent results, however. I guess that can easily be merged into the Face Rogue, it's just one skill, really, after all. ;) LOL Ok, you win! :p Bye Thanee [/QUOTE]
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