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<blockquote data-quote="Wulf Ratbane" data-source="post: 3805157" data-attributes="member: 94"><p>If that's true, the designers are remarkably naive.</p><p></p><p>If there's still a magic sword that gives a fighter +1 to hit and +1 to damage, <em>you will want it.</em></p><p></p><p>Same for shields, armor, gloves of ogre power, all the usual stuff.</p><p></p><p></p><p></p><p>So we change the assumption from "difficulty based on a party with magic equipment" to "difficulty based on a party without magic equipment."</p><p></p><p></p><p></p><p>So again... Assuming that magic items still offer some tangible, mechanical (+1, +2, +3 etc.) benefit, then any given encounter is easier if you have magic items. </p><p></p><p>Which means that instead of a situation where DMs <em>must</em> give out magic items in order for the party to remain competitive, now DMs will be <em>afraid</em> to give out magic items.</p><p></p><p>If characters without magic items are somehow able to stay <em>exactly</em> on parity with those with magic items... well then there's nothing particularly interesting about having magic items anymore.</p><p></p><p>I maintain that this is a HUGE HUUUUUUUUUGE departure from the heart of D&D.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 3805157, member: 94"] If that's true, the designers are remarkably naive. If there's still a magic sword that gives a fighter +1 to hit and +1 to damage, [i]you will want it.[/i] Same for shields, armor, gloves of ogre power, all the usual stuff. So we change the assumption from "difficulty based on a party with magic equipment" to "difficulty based on a party without magic equipment." So again... Assuming that magic items still offer some tangible, mechanical (+1, +2, +3 etc.) benefit, then any given encounter is easier if you have magic items. Which means that instead of a situation where DMs [i]must[/i] give out magic items in order for the party to remain competitive, now DMs will be [i]afraid[/i] to give out magic items. If characters without magic items are somehow able to stay [i]exactly[/i] on parity with those with magic items... well then there's nothing particularly interesting about having magic items anymore. I maintain that this is a HUGE HUUUUUUUUUGE departure from the heart of D&D. [/QUOTE]
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