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Most wanted School Specialization
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<blockquote data-quote="Pax" data-source="post: 476327" data-attributes="member: 6875"><p>Only 3E wizard I've ever played was a Necromancer specialist -- well, Necromancer(7)/Loremaster(8) when he was retired. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Opposition school was Enchantment/Charm ... why control 'em while they are alive, instead of killing them and controlling them AFTER they're dead?</p><p></p><p>I also "near-specialised" in Wall spells. If it was a Wall Of _____ spell, my NecroLoremaster knew it, and probably had at least one prepared. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Drove my GM batty; he typically had NO real terrain issues in combat, then when my turn came up ... *poof* instant terrain (Wall of Stone was one of my favorite spells, heh!).</p><p></p><p>Unfortunately, I later discovered that Wizard necromancers got the shaft, in a way ... they can animate nothing above zombies and skeletons, AND, they only get Animate Dead as a FIFTH level spell, while clerics get it as a third level spell, AND get the better undead-making spells (WTF?).</p><p></p><p>feh.</p></blockquote><p></p>
[QUOTE="Pax, post: 476327, member: 6875"] Only 3E wizard I've ever played was a Necromancer specialist -- well, Necromancer(7)/Loremaster(8) when he was retired. :cool: Opposition school was Enchantment/Charm ... why control 'em while they are alive, instead of killing them and controlling them AFTER they're dead? I also "near-specialised" in Wall spells. If it was a Wall Of _____ spell, my NecroLoremaster knew it, and probably had at least one prepared. :D Drove my GM batty; he typically had NO real terrain issues in combat, then when my turn came up ... *poof* instant terrain (Wall of Stone was one of my favorite spells, heh!). Unfortunately, I later discovered that Wizard necromancers got the shaft, in a way ... they can animate nothing above zombies and skeletons, AND, they only get Animate Dead as a FIFTH level spell, while clerics get it as a third level spell, AND get the better undead-making spells (WTF?). feh. [/QUOTE]
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