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<blockquote data-quote="mudlock" data-source="post: 5661546" data-attributes="member: 95211"><p>The "modern approach" is two things.</p><p></p><p>The first is easily quantifiable: hit points, defenses, damage, and attacks that better-track the same quantities in the PCs, so that equal-level threats are more consistently challenging (and so, more fun.) It's possible to apply these "math updates" to old monsters if you can't find an updated version in a newer book.</p><p></p><p>The second is less easily quantifiable. The monsters do their jobs better. Their signature moves reliably come into play. Their special powers are more dramatic and memorable. Sometimes this is as simple as having a soldier monster mark as an effect, rather than only as part of a hit. Sometime it's a lot more subtle, like in the numerous ways how dragons are now incredibly awesome and scary instead of just being big bags of hit points; you really have to see them in play side-by-side to appreciate it.</p></blockquote><p></p>
[QUOTE="mudlock, post: 5661546, member: 95211"] The "modern approach" is two things. The first is easily quantifiable: hit points, defenses, damage, and attacks that better-track the same quantities in the PCs, so that equal-level threats are more consistently challenging (and so, more fun.) It's possible to apply these "math updates" to old monsters if you can't find an updated version in a newer book. The second is less easily quantifiable. The monsters do their jobs better. Their signature moves reliably come into play. Their special powers are more dramatic and memorable. Sometimes this is as simple as having a soldier monster mark as an effect, rather than only as part of a hit. Sometime it's a lot more subtle, like in the numerous ways how dragons are now incredibly awesome and scary instead of just being big bags of hit points; you really have to see them in play side-by-side to appreciate it. [/QUOTE]
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