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Community
General Tabletop Discussion
*Pathfinder & Starfinder
(Mostly) remove healing from combat?
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<blockquote data-quote="Minigiant" data-source="post: 5809216" data-attributes="member: 63508"><p>I too want to make in combat healing less important.</p><p></p><p>The way to do this is to control the swing of hit points. Instead of focusing on what to do when damage dealt, the focus should be on minimizing the chance of being hit and damaged in the first place and make the severity of damage too much to waste time healing. Much like in Tags where players don't bother healing as the loss of tempo isn't worth the escalating damage.</p><p></p><p>I thing the amount healed should alway be equal to the average expected damage for that level. Also the average damage of an appropriate threat should always take at least ⅓ of a PC's HP (except for dedicated frontliners). </p><p></p><p>This way healing moves from a "done whenever" deal to "emergency" option. The combat could move from "take damage and heal" to "try not to take damage and change tactics/escape if you do".</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5809216, member: 63508"] I too want to make in combat healing less important. The way to do this is to control the swing of hit points. Instead of focusing on what to do when damage dealt, the focus should be on minimizing the chance of being hit and damaged in the first place and make the severity of damage too much to waste time healing. Much like in Tags where players don't bother healing as the loss of tempo isn't worth the escalating damage. I thing the amount healed should alway be equal to the average expected damage for that level. Also the average damage of an appropriate threat should always take at least ⅓ of a PC's HP (except for dedicated frontliners). This way healing moves from a "done whenever" deal to "emergency" option. The combat could move from "take damage and heal" to "try not to take damage and change tactics/escape if you do". [/QUOTE]
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Community
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(Mostly) remove healing from combat?
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