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Community
General Tabletop Discussion
*Pathfinder & Starfinder
(Mostly) remove healing from combat?
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<blockquote data-quote="Oni" data-source="post: 5809228" data-attributes="member: 380"><p>Healing in combat should probably cost a more significant action than a minor. Minor action healing is pretty much a no brainer, it just doesn't put much of a dent in the action economy, meaning if the party is taking enough damage to warrant healing then there isn't any reason not. Whether you heal or do something else should be a hard choice. If you make healing too easy, or too potent, then it's going to push things toward a more grindy combat and it makes playing a cleric (or other class with healing capabilities) less interesting. </p><p></p><p>Just off the top of my head one thing they could do to combat the grindy yo-yo effect would be to give cure spells two different casting times on the same preparation, i.e cast Cure Light Wounds as a standard action for a lesser amount, or cast it with a 3 round /minute/whatever is inconvenient in combat casting time for a greater amount. That gives the cleric a real decision to make.</p></blockquote><p></p>
[QUOTE="Oni, post: 5809228, member: 380"] Healing in combat should probably cost a more significant action than a minor. Minor action healing is pretty much a no brainer, it just doesn't put much of a dent in the action economy, meaning if the party is taking enough damage to warrant healing then there isn't any reason not. Whether you heal or do something else should be a hard choice. If you make healing too easy, or too potent, then it's going to push things toward a more grindy combat and it makes playing a cleric (or other class with healing capabilities) less interesting. Just off the top of my head one thing they could do to combat the grindy yo-yo effect would be to give cure spells two different casting times on the same preparation, i.e cast Cure Light Wounds as a standard action for a lesser amount, or cast it with a 3 round /minute/whatever is inconvenient in combat casting time for a greater amount. That gives the cleric a real decision to make. [/QUOTE]
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Community
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(Mostly) remove healing from combat?
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