Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Mostly Replacing Arcane Magic With Psionics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="grimslade" data-source="post: 1501788" data-attributes="member: 6061"><p><strong>Old Campaign Submission</strong></p><p></p><p>My submission to the setting search had a similar premise. The elves once dominated the world with an iron fist. Correllon abhorred what his people had become and rallied his remaining faithful and the gods of the other races to fight the decadent elves. The ruling elves, without a divine sponsor, turned to demon lords for aid. Gods and demons warred. The result of this war banished magic, arcane and divine, from the world. The essence of magic was locked away. All magic items became inert relics. There were thin spots where magic seeps through to the material plain. Correllon's faithful elves guard these sacred areas and are rarely seen. </p><p> Fast forward a millenia, monastic discipline has discovered psionics. Abbeys and monasteries gain immense power within the splintered kingdoms. There are few magical beasts and monsters roaming the world. Wizards and sorcerors are locked in to the few thin spots that arcane magic will work. Holy shrines are places where clerics can perform miracles and divine magics. They are ferociously guarded for the power they contain. People carry relics of the past in hopes that they will work in a passing thin spot. A wand of Cure Light wounds triggers at odd times in the mountains. A powerful sword of the Celestial Wars turns its wielder invincible defending a holy shrine of Pelor. </p><p> Some things you need to look out for:</p><p> Use the "without spell" variants of the ranger and paladin</p><p> Clerics are bound to sites and places</p><p> Rituals are overly complex to prevent another magical cataclysm, lengthen the casting time of all spells.</p><p> The majority of the populace would be terrified of magic. Pitchforks and torches.</p><p></p><p>Grim</p></blockquote><p></p>
[QUOTE="grimslade, post: 1501788, member: 6061"] [b]Old Campaign Submission[/b] My submission to the setting search had a similar premise. The elves once dominated the world with an iron fist. Correllon abhorred what his people had become and rallied his remaining faithful and the gods of the other races to fight the decadent elves. The ruling elves, without a divine sponsor, turned to demon lords for aid. Gods and demons warred. The result of this war banished magic, arcane and divine, from the world. The essence of magic was locked away. All magic items became inert relics. There were thin spots where magic seeps through to the material plain. Correllon's faithful elves guard these sacred areas and are rarely seen. Fast forward a millenia, monastic discipline has discovered psionics. Abbeys and monasteries gain immense power within the splintered kingdoms. There are few magical beasts and monsters roaming the world. Wizards and sorcerors are locked in to the few thin spots that arcane magic will work. Holy shrines are places where clerics can perform miracles and divine magics. They are ferociously guarded for the power they contain. People carry relics of the past in hopes that they will work in a passing thin spot. A wand of Cure Light wounds triggers at odd times in the mountains. A powerful sword of the Celestial Wars turns its wielder invincible defending a holy shrine of Pelor. Some things you need to look out for: Use the "without spell" variants of the ranger and paladin Clerics are bound to sites and places Rituals are overly complex to prevent another magical cataclysm, lengthen the casting time of all spells. The majority of the populace would be terrified of magic. Pitchforks and torches. Grim [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mostly Replacing Arcane Magic With Psionics
Top