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Mostly Useless Things in 5E?
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<blockquote data-quote="Tony Vargas" data-source="post: 6875480" data-attributes="member: 996"><p>It's clear that STR/INT/CHA saves aren't as significant as CON/DEX/WIS saves, and 5e's sub-systems, including the parsimonious distribution of proficiency in saves (one significant save to a class, one second-string - no proficiency in the majority), reflects that - that and a clear design intent for characters to fail saves.</p><p></p><p>Same issues it faced in 3e, really. A character with exactly 14 DEX might have reason to choose medium armor, for anyone else using it, it's because the better choice is unavailable to them for some reason. Not about being 'useful' in some absolute sense so much as being about differentiating classes. Some classes get better armor proficiencies or get stat priorities that favor different armor choices. It's a vestige of the armor proscriptions of the classic game.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6875480, member: 996"] It's clear that STR/INT/CHA saves aren't as significant as CON/DEX/WIS saves, and 5e's sub-systems, including the parsimonious distribution of proficiency in saves (one significant save to a class, one second-string - no proficiency in the majority), reflects that - that and a clear design intent for characters to fail saves. Same issues it faced in 3e, really. A character with exactly 14 DEX might have reason to choose medium armor, for anyone else using it, it's because the better choice is unavailable to them for some reason. Not about being 'useful' in some absolute sense so much as being about differentiating classes. Some classes get better armor proficiencies or get stat priorities that favor different armor choices. It's a vestige of the armor proscriptions of the classic game. [/QUOTE]
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