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Mostly Useless Things in 5E?
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<blockquote data-quote="Gradine" data-source="post: 6876366" data-attributes="member: 57112"><p>Yeah, my table also includes INT = bonus languages as a house rule. I never really understood why this was removed; I can at least justify tossing bonus skills as a consequence of vastly consolidating the skill list, even if I don't necessarily like it. But losing bonus languages seems unnecessary. Maybe to make Linguist more attractive as a feat? Or to make a language a more attractive background bonus? Would INT bonus = bonus language or tool be too broken?</p><p></p><p></p><p></p><p>This would assume you're already using the variant facing rules, correct? The issue I foresee with this comes from penalizing backwards movement, because now you've suddenly made turning a big deal. Does turning cost movement? If no, what's to stop me from spending 10 move to back-up and "disengage", then turn around and move the rest of the way at my full movement. If yes, does this mean if I move my full speed to reach a space along side an enemy, I cannot turn to face the enemy to attack it this round? Is "backwards movement" a specific action that takes up my movement for the round that only allows half-speed movement directly backwards? Can I back up at an angle?</p><p></p><p>I can see where you're going with this and done right could certainly create more tactical decision-making than the Disengage option currently provides, if that is your goal, but it might require some more trouble-shooting.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6876366, member: 57112"] Yeah, my table also includes INT = bonus languages as a house rule. I never really understood why this was removed; I can at least justify tossing bonus skills as a consequence of vastly consolidating the skill list, even if I don't necessarily like it. But losing bonus languages seems unnecessary. Maybe to make Linguist more attractive as a feat? Or to make a language a more attractive background bonus? Would INT bonus = bonus language or tool be too broken? This would assume you're already using the variant facing rules, correct? The issue I foresee with this comes from penalizing backwards movement, because now you've suddenly made turning a big deal. Does turning cost movement? If no, what's to stop me from spending 10 move to back-up and "disengage", then turn around and move the rest of the way at my full movement. If yes, does this mean if I move my full speed to reach a space along side an enemy, I cannot turn to face the enemy to attack it this round? Is "backwards movement" a specific action that takes up my movement for the round that only allows half-speed movement directly backwards? Can I back up at an angle? I can see where you're going with this and done right could certainly create more tactical decision-making than the Disengage option currently provides, if that is your goal, but it might require some more trouble-shooting. [/QUOTE]
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