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Mostly Useless Things in 5E?
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<blockquote data-quote="Gradine" data-source="post: 6876465" data-attributes="member: 57112"><p>The Rogue suffers still in two fairly significant ways:</p><p></p><p>1) Something that used to be their shtick (disengaging and acting in the same turn) is now something everyone can do (even though the Rogue is still just a little bit better at it)</p><p></p><p>2) It takes away any character's ability (and thus the Rogue's particular ability to exploit) getting around and past enemies.</p><p></p><p>That's an important aspect of Disengage that's easy to overlook (I certainly did, at first); the tactical decision to either give up an action or take an attack of opportunity to run past/around an enemy (and the Rogue's particular ability to have their cake and eat it to) is something that you lose with this proposed variant.</p><p></p><p>Again, if that's the design intent, it works perfectly. Again, though, I personally don't believe this measurably improves the system at all.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6876465, member: 57112"] The Rogue suffers still in two fairly significant ways: 1) Something that used to be their shtick (disengaging and acting in the same turn) is now something everyone can do (even though the Rogue is still just a little bit better at it) 2) It takes away any character's ability (and thus the Rogue's particular ability to exploit) getting around and past enemies. That's an important aspect of Disengage that's easy to overlook (I certainly did, at first); the tactical decision to either give up an action or take an attack of opportunity to run past/around an enemy (and the Rogue's particular ability to have their cake and eat it to) is something that you lose with this proposed variant. Again, if that's the design intent, it works perfectly. Again, though, I personally don't believe this measurably improves the system at all. [/QUOTE]
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