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General Tabletop Discussion
*Pathfinder & Starfinder
Mother Cyst and Necrotic Spells.
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<blockquote data-quote="Darren Ravenshaw" data-source="post: 2774416" data-attributes="member: 24166"><p>As griff_goodbeard said, flavor wise they are cool. As for being effect in combat, not so much, as there are some limitations with <em>Necrotic Cyst</em>;</p><p></p><p>1) Range: Touch(For Clerics this is not so bad, for Sorcerer/Wizards not the best thing, though <em>Spectral Hand</em> can negate this limitation). The spell doesn't say that a attack roll, or touch attack roll are required to hit, so it might be implied that the touch automatically hits, strange.</p><p></p><p>2) Fortitude Negates: As a second level spell the DC is only 12 + ability mod. + other bonuses if any. At higher levels this can be a problem.</p><p></p><p>3) <em>Protection from Evil</em>: Or a similar spell prevents the cyst from forming. Some creatures have <em>Protection from Evil</em> or a similar ability, either as a supernatural aility or as a spell-like ability. So some enemies will be immune to this spell.</p><p></p><p>4) Time: Casting time is a Standard Action, and this spell is required before any of the other spells can be used.</p><p></p><p>Of course vs. a creature with a low Fort save these spell can let you own it...hard. Either by using the other spells, or just the fact they take extra damage from undead attacks and suffer a -2 to their saves vs. Necromancy spells.</p><p></p><p>And <em>Necrotic Empowerment </em> is a powerful spell, worth the feat by it's self.</p></blockquote><p></p>
[QUOTE="Darren Ravenshaw, post: 2774416, member: 24166"] As griff_goodbeard said, flavor wise they are cool. As for being effect in combat, not so much, as there are some limitations with [I]Necrotic Cyst[/I]; 1) Range: Touch(For Clerics this is not so bad, for Sorcerer/Wizards not the best thing, though [I]Spectral Hand[/I] can negate this limitation). The spell doesn't say that a attack roll, or touch attack roll are required to hit, so it might be implied that the touch automatically hits, strange. 2) Fortitude Negates: As a second level spell the DC is only 12 + ability mod. + other bonuses if any. At higher levels this can be a problem. 3) [I]Protection from Evil[/I]: Or a similar spell prevents the cyst from forming. Some creatures have [I]Protection from Evil[/I] or a similar ability, either as a supernatural aility or as a spell-like ability. So some enemies will be immune to this spell. 4) Time: Casting time is a Standard Action, and this spell is required before any of the other spells can be used. Of course vs. a creature with a low Fort save these spell can let you own it...hard. Either by using the other spells, or just the fact they take extra damage from undead attacks and suffer a -2 to their saves vs. Necromancy spells. And [I]Necrotic Empowerment [/I] is a powerful spell, worth the feat by it's self. [/QUOTE]
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