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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mother Cyst and Necrotic Spells.
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<blockquote data-quote="h4m3d0" data-source="post: 4864604" data-attributes="member: 84534"><p><strong>Cyst</strong></p><p></p><p>Hi... new to the forum here but I think there are a few other points worth mentioning for necrotic cyst and the mother cyst chain in general.</p><p></p><p>1. The spells in the chain after N-cyst all by pass spell resistance, which could certainly be very useful against certain opponents. Not to mention all saves vs any of those spells are made at a -2 because of a cysts ability to weaken defenses vs. necromatic spells.</p><p></p><p>2. As for direct combat, yes it may have limited range of usefulness. But a cunning player may be able to use it to great affect. For example, heightening the spell to your maximum possible level to pump the DC, pre-casting the spell before encountering an important character and then shaking their hand to release the cyst. The spell descriptor specifically says, "the subject may not realize what was implanted within her." Imagine implanting a few unwitting bodyguards with cysts and later initiating a surprise attack with devestating results. This probably depends a lot on your DM's style, though.</p><p></p><p>3. Implanting a cyst in a small friendly creature (with a very poor fort save) under your control and ordering them to run into a pack of enemies, then casting necrotic eruption on the friendly creature could be a good way to spread some of the love around as well (sans touch attack). Small flying creatures could do this extremely well.</p><p></p><p>4. I know they are a higher end PRC, but coupling this ability with the arch-mage high arcana ability of arcane reach could be very potent as well. Even Spectral Hand would work, being that Cyst is only a level 2 spell. </p><p></p><p>Just a few thoughts. ;-)</p></blockquote><p></p>
[QUOTE="h4m3d0, post: 4864604, member: 84534"] [b]Cyst[/b] Hi... new to the forum here but I think there are a few other points worth mentioning for necrotic cyst and the mother cyst chain in general. 1. The spells in the chain after N-cyst all by pass spell resistance, which could certainly be very useful against certain opponents. Not to mention all saves vs any of those spells are made at a -2 because of a cysts ability to weaken defenses vs. necromatic spells. 2. As for direct combat, yes it may have limited range of usefulness. But a cunning player may be able to use it to great affect. For example, heightening the spell to your maximum possible level to pump the DC, pre-casting the spell before encountering an important character and then shaking their hand to release the cyst. The spell descriptor specifically says, "the subject may not realize what was implanted within her." Imagine implanting a few unwitting bodyguards with cysts and later initiating a surprise attack with devestating results. This probably depends a lot on your DM's style, though. 3. Implanting a cyst in a small friendly creature (with a very poor fort save) under your control and ordering them to run into a pack of enemies, then casting necrotic eruption on the friendly creature could be a good way to spread some of the love around as well (sans touch attack). Small flying creatures could do this extremely well. 4. I know they are a higher end PRC, but coupling this ability with the arch-mage high arcana ability of arcane reach could be very potent as well. Even Spectral Hand would work, being that Cyst is only a level 2 spell. Just a few thoughts. ;-) [/QUOTE]
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Mother Cyst and Necrotic Spells.
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