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[Mothership] Help me flesh out a simple adventure idea
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<blockquote data-quote="overgeeked" data-source="post: 9538252" data-attributes="member: 86653"><p>The thing I'm struggling with is the idea that there's enough food to feed a team of farmers for the months it would take to build a farm, plant crops, grow them, and harvest them...but there's somehow not enough food when the PCs wake up. Unless there's a whole lot of passengers awake or this is decades after when they should have woken up, that just doesn't add up. </p><p></p><p>I'd add something like intentional sabotage as something the PCs have to solve as part of your Survive, Solve, Save. Pick one. Sorting out what happened to the food could point to where it is now or why it's missing. This could also point to NPCs to interact with.</p><p></p><p>As mentioned above, cannibalism is always an option. Some of the other passengers that have already awoken could still be alive and onboard, eating the passengers they wake from cryo as the need arises. That would be monster enough. </p><p></p><p>Though generally it sounds like something of a slow burn. I'd crank that up. Like wake up from cryo with a cannibal on your throat. Maybe sacrifice an NPC for the visual as the PCs are waking up. Something went wrong and too many passengers were woken up at once instead of one-at-a-time for ease of dinner. </p><p></p><p>The PCs are immediately in the rough and need to solve something right now. Give them a little reprieve after the shock opener and let them gather their wits before properly digging in to the mystery of it all. </p><p></p><p>Could always be that the ship was boarded while they slept, that's why the food's gone. Or there are pro-union folks hiding in pockets of the ship and they've got the food. So there's a standoff between the union busters and the workers. The union busters have control of the cyro area and are using the sleepers as bargaining chips for food. </p><p></p><p>There are a lot of different ways to go. I'd suggest focusing on one or two things and building them out rather than trying to dog pile a lot of different things. Especially is this is mostly a partial group introductory one-shot game rather than a full group campaign starter.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9538252, member: 86653"] The thing I'm struggling with is the idea that there's enough food to feed a team of farmers for the months it would take to build a farm, plant crops, grow them, and harvest them...but there's somehow not enough food when the PCs wake up. Unless there's a whole lot of passengers awake or this is decades after when they should have woken up, that just doesn't add up. I'd add something like intentional sabotage as something the PCs have to solve as part of your Survive, Solve, Save. Pick one. Sorting out what happened to the food could point to where it is now or why it's missing. This could also point to NPCs to interact with. As mentioned above, cannibalism is always an option. Some of the other passengers that have already awoken could still be alive and onboard, eating the passengers they wake from cryo as the need arises. That would be monster enough. Though generally it sounds like something of a slow burn. I'd crank that up. Like wake up from cryo with a cannibal on your throat. Maybe sacrifice an NPC for the visual as the PCs are waking up. Something went wrong and too many passengers were woken up at once instead of one-at-a-time for ease of dinner. The PCs are immediately in the rough and need to solve something right now. Give them a little reprieve after the shock opener and let them gather their wits before properly digging in to the mystery of it all. Could always be that the ship was boarded while they slept, that's why the food's gone. Or there are pro-union folks hiding in pockets of the ship and they've got the food. So there's a standoff between the union busters and the workers. The union busters have control of the cyro area and are using the sleepers as bargaining chips for food. There are a lot of different ways to go. I'd suggest focusing on one or two things and building them out rather than trying to dog pile a lot of different things. Especially is this is mostly a partial group introductory one-shot game rather than a full group campaign starter. [/QUOTE]
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