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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Motif Classes: An alternative to Synergy Feats and Prestige Classes
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<blockquote data-quote="Gnome Rager" data-source="post: 8729197" data-attributes="member: 7037078"><p>So it was a busy day but the back of my mind has been thinking about the idea if not the implementation.</p><p></p><p>Firstly I decided that I need to move this away from what I want to do with PrCs entirely. The idea came from the same thread but it's completely unrelated. That helped me think about this on its own merits a bit more. </p><p></p><p>So then I started thinking about multiclass pain points, and it's the level 5 power bump that is the main thing in o5e. A delay of 1 level is manageable but with synergy feats you aren't picking up a second attack or third level spells until level 8/9 and that hurts. The feats counter act it a bit but it still hurts. Looking at a5e, you aren't developing the new exploration and social elements of classes as much and I'm not sure an argument of sacrificing depth for breadth is as applicable here. These are things I think your idea addresses well. </p><p></p><p>I really like Bede's extension idea as well, makes it feel more like a multiclass maybe. </p><p></p><p>If I get some time I might try and sketch out some generic progression and extension examples that address my worries about power level. For example I don't feel like a motif should be picking up extra attack at the same time as a straight martial character (I know, I know this doesn't mesh with my level 5 fomo). Maybe a motif that blends two martial classes picks extra attack up at 6 whereas a martial and a caster waits until 7/8? Caster levels always feel more complicated but maybe the same hand waving works, 2 caster class motifs get level 3 spells at 6 whereas caster martials wait until 7/8. Making new spell slot tables feels like a lot of work though. </p><p></p><p>I'll keep mulling. I really like multiclass characters so this is a fun diversion</p></blockquote><p></p>
[QUOTE="Gnome Rager, post: 8729197, member: 7037078"] So it was a busy day but the back of my mind has been thinking about the idea if not the implementation. Firstly I decided that I need to move this away from what I want to do with PrCs entirely. The idea came from the same thread but it's completely unrelated. That helped me think about this on its own merits a bit more. So then I started thinking about multiclass pain points, and it's the level 5 power bump that is the main thing in o5e. A delay of 1 level is manageable but with synergy feats you aren't picking up a second attack or third level spells until level 8/9 and that hurts. The feats counter act it a bit but it still hurts. Looking at a5e, you aren't developing the new exploration and social elements of classes as much and I'm not sure an argument of sacrificing depth for breadth is as applicable here. These are things I think your idea addresses well. I really like Bede's extension idea as well, makes it feel more like a multiclass maybe. If I get some time I might try and sketch out some generic progression and extension examples that address my worries about power level. For example I don't feel like a motif should be picking up extra attack at the same time as a straight martial character (I know, I know this doesn't mesh with my level 5 fomo). Maybe a motif that blends two martial classes picks extra attack up at 6 whereas a martial and a caster waits until 7/8? Caster levels always feel more complicated but maybe the same hand waving works, 2 caster class motifs get level 3 spells at 6 whereas caster martials wait until 7/8. Making new spell slot tables feels like a lot of work though. I'll keep mulling. I really like multiclass characters so this is a fun diversion [/QUOTE]
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Motif Classes: An alternative to Synergy Feats and Prestige Classes
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