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<blockquote data-quote="ForceUser" data-source="post: 326035" data-attributes="member: 2785"><p>There are a few things you can do. First, call them. Lots of people don't check their email every day, so they can miss things. Maybe they just haven't had a chance to do it yet - many people lead busy lives and D&D is a low priority. Second, encourage them to figure out for themselves if their characters will know each other or not at campaign start time. It's often easier on the DM if a couple of characters are relatives or old friends. Third, the word dealine sounds like "work." Now, as a DM myself, I know how frustrating it can be to be pounding away on your campaign and get a lackluster response from the players (if at all). If worst comes to worst, just spend the first sessin making characters and working with your players on their backstories and integration into the campaign. If they complain about spending a session doing so, just remind them that you did, in fact, send an email out. Finally, if you have to resort to option #3, save your cool adventure for the following session, and just run something a bit more generic to fill time. Then hit them with the real adventure the following session. Most of all, don't get mad at them for not responding in a timely fashion - D&D is usually not a person's priority, and rightly so.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 326035, member: 2785"] There are a few things you can do. First, call them. Lots of people don't check their email every day, so they can miss things. Maybe they just haven't had a chance to do it yet - many people lead busy lives and D&D is a low priority. Second, encourage them to figure out for themselves if their characters will know each other or not at campaign start time. It's often easier on the DM if a couple of characters are relatives or old friends. Third, the word dealine sounds like "work." Now, as a DM myself, I know how frustrating it can be to be pounding away on your campaign and get a lackluster response from the players (if at all). If worst comes to worst, just spend the first sessin making characters and working with your players on their backstories and integration into the campaign. If they complain about spending a session doing so, just remind them that you did, in fact, send an email out. Finally, if you have to resort to option #3, save your cool adventure for the following session, and just run something a bit more generic to fill time. Then hit them with the real adventure the following session. Most of all, don't get mad at them for not responding in a timely fashion - D&D is usually not a person's priority, and rightly so. Good luck. [/QUOTE]
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