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<blockquote data-quote="Cor Azer" data-source="post: 2067673" data-attributes="member: 870"><p>It depends on whether its a game thing or real-life thing? Both cases can be resolved some-what by talking outside the game. Be blunt - ask what's up. Do a little survey like was mentioned.</p><p></p><p>If it turns out to be the adventures (and you're the DM) double check how you're presenting adventures and hooks. My email game derailed for a while because the current adventure seemed to be aimed at a particular character, whose player was busy with real-life stuff. Nobdoy wanted to volunteer ideas because they felt it wasn't "their" story. It took some time to nip that idea in the bud.</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 2067673, member: 870"] It depends on whether its a game thing or real-life thing? Both cases can be resolved some-what by talking outside the game. Be blunt - ask what's up. Do a little survey like was mentioned. If it turns out to be the adventures (and you're the DM) double check how you're presenting adventures and hooks. My email game derailed for a while because the current adventure seemed to be aimed at a particular character, whose player was busy with real-life stuff. Nobdoy wanted to volunteer ideas because they felt it wasn't "their" story. It took some time to nip that idea in the bud. [/QUOTE]
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