Motocaust?

scourger

Explorer
I checked out this new pdf game out by following the links at the front news page of this web site. The preview looks good, but I'm not convinced to buy it. It looks interesting, but perhaps a little over-priced. $10 for a 52-page pdf that I'll have to print myself. And it's not d20 (which is why I posted these questions at this forum--in case any mods think this should be moved). It may be better by not being d20, but it's obviously not as portable to d20 games.

Has anyone bought this game? Can you give some thoughts? I would be particualrly interested in a comparison to Redline. Redline is a great d20 post-apocalyptic Mad Max type mini-game, but it seemed a little complex to me. Perhaps it is from being built on the d20 frame and incorporating a Car Wars type vehicle combat system. How would Motocaust compare?

How about from the author/publisher? I saw on your web site that a print version will be available within the week. Will a print version be available? If so, how can I get it? Any other information to share?

Thanks.

P.S.: Super art!
 
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$10 for 50-60 pages is actually fairly common in the "indie" RPG market. The demand is lower, so the price has to be higher to support the author. We're somewhat spoiled in the D20 arena, where the price point is more like $5 for a 50-page book.
 



I know nothing about Motocaust (short of that I love the name:)), but I agree with your assessment of Redline.

Though you should give it a shot, in play it's really not all that complicated.
 

I'd like to try Redline, but I game with a group of pretty hard-core D&Ders. So, any new game that I bring I will have to spoon-feed to them. Redline just felt like it would be a lot of work for me to master, teach to others, make up adventures, and then DM. I've got it out for another read, though.

Motocaust has a similar premise, but the rules seem simpler. Perhaps Redline boiled down to its basics could accomplish a similar goal. I'll keep looking.
 

Sorry about the delay but I just noticed this thread.

MotoCaust is, indeed, much simpler to play. Character creation takes 5 to 10 minutes (at the most) and the game relies on dice (of all sizes) and a deck of playing cards. All of the action is more narrative than anything and there are no maps used.

The most complicated part of the game is in the vehicle design system. The vehicle combat system, though, is the simplest part of the game.

Take a look at www.motocaust.com for more about the game.
 



scourger said:
Thanks for the info. I'll look forward to the print version becoming available. Any adventures or modules in the works?

We're working with PCB Productions on something just a tad bigger than adventures.

www.pcbproductions.com

Aaron2 said:
I downloaded the preview but there really wasn't much info on gameplay. Anyone have any more information?

We're putting together a second preview that shows some of the game mechanics.
 

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