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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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MotP: Timeless pocket dimension
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<blockquote data-quote="Darklone" data-source="post: 1362690" data-attributes="member: 1372"><p>Ehm... not really, Pcat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Something the players don't know:</p><p>The apprentice of the apprentice of the apprentice of the wizard who build it (he was lvl 19 and developed some level 9 spells, his first apprentice was even more powerful but used his power for more mundane matters... such as ruling a city for some years till they found some nice adventurers who got rid of him) ah well, the right now living apprentice after all (with key and everything to that tower) is one of their good "friends". </p><p></p><p>He just lost a little bit focus in his life after he got infected with lycanthropy and rules the wererats in Zoa now... Not that he was that focused before it happened (Arcane Trickster build).</p><p></p><p>So after the PCs fought and fumbled their way through the mostly empty tower (with lots of rampant monstrosities from the "experimental summoning chamber" and lots of animated objects servants from the "experimental golem manufacture") he will most likely be there to offer tea. At least I don't think the players will disable the warning devices in front of the real wizard chambers which will send him a message. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Problem: The players are there to "recover" some Golem Manuals since the sorceress in Zoa lost her house (a golem) to help them... And some of them signed an insignificant paper with blood to help her out with that minor task ...</p><p></p><p>Edit: Please everyone keep posting, whether you believe it or not this is my first real "plane-hopping" stuff since 10 years and your posts have been a great help so far!</p></blockquote><p></p>
[QUOTE="Darklone, post: 1362690, member: 1372"] Ehm... not really, Pcat ;) Something the players don't know: The apprentice of the apprentice of the apprentice of the wizard who build it (he was lvl 19 and developed some level 9 spells, his first apprentice was even more powerful but used his power for more mundane matters... such as ruling a city for some years till they found some nice adventurers who got rid of him) ah well, the right now living apprentice after all (with key and everything to that tower) is one of their good "friends". He just lost a little bit focus in his life after he got infected with lycanthropy and rules the wererats in Zoa now... Not that he was that focused before it happened (Arcane Trickster build). So after the PCs fought and fumbled their way through the mostly empty tower (with lots of rampant monstrosities from the "experimental summoning chamber" and lots of animated objects servants from the "experimental golem manufacture") he will most likely be there to offer tea. At least I don't think the players will disable the warning devices in front of the real wizard chambers which will send him a message. :D Problem: The players are there to "recover" some Golem Manuals since the sorceress in Zoa lost her house (a golem) to help them... And some of them signed an insignificant paper with blood to help her out with that minor task ... Edit: Please everyone keep posting, whether you believe it or not this is my first real "plane-hopping" stuff since 10 years and your posts have been a great help so far! [/QUOTE]
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MotP: Timeless pocket dimension
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