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General Tabletop Discussion
*Dungeons & Dragons
[MotW] Creeping Cold + Extend Spell = ?
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<blockquote data-quote="Vaeron" data-source="post: 145448" data-attributes="member: 3956"><p>Yuck.</p><p></p><p>It should work exactly the way the spell and the feat describe, and it's unfortunate that they used the word cumulative. Balanced, no. Flawed design, yes. You have (if extended, of course) a 3rd level spell that does an AVERAGE of 72 dmg and a max of 126. Where was the editor hiding when this product came up for review? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Anyway, I suggest either disallowing the spell, developing a house rule for how it operates, or somehow otherwise neutralizing it, although it would make for a nice short combat round, especially against multiple opponents if you cast a Quickened/Extended version followed that same round by a Extended Version, followed by another quickened/extended the next round, etc. Maybe even an Extended/Maximized version.Wipe out a whole group of enemies in a short period of time... Massive potential for abuse here. No one would ever memorize any spell except for feat-enhanced Creeping Colds at various levels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>EDIT: Oh, and as for how I personally would handle it? The only way to fairly limit its power while still observing the correct usage of feats would be to disallow the spell entirely. You're talking about a spell castable at 5th level that WOULD kill any 5th level character (and even some 20 level characters) with no problem. Even WITH the modified 1d6/2d6/3d6/3d6/3d6/3d6 formula some offered up in this thread you're still talking an AVERAGE of 50 damage).</p><p></p><p>V</p></blockquote><p></p>
[QUOTE="Vaeron, post: 145448, member: 3956"] Yuck. It should work exactly the way the spell and the feat describe, and it's unfortunate that they used the word cumulative. Balanced, no. Flawed design, yes. You have (if extended, of course) a 3rd level spell that does an AVERAGE of 72 dmg and a max of 126. Where was the editor hiding when this product came up for review? :p Anyway, I suggest either disallowing the spell, developing a house rule for how it operates, or somehow otherwise neutralizing it, although it would make for a nice short combat round, especially against multiple opponents if you cast a Quickened/Extended version followed that same round by a Extended Version, followed by another quickened/extended the next round, etc. Maybe even an Extended/Maximized version.Wipe out a whole group of enemies in a short period of time... Massive potential for abuse here. No one would ever memorize any spell except for feat-enhanced Creeping Colds at various levels. :p EDIT: Oh, and as for how I personally would handle it? The only way to fairly limit its power while still observing the correct usage of feats would be to disallow the spell entirely. You're talking about a spell castable at 5th level that WOULD kill any 5th level character (and even some 20 level characters) with no problem. Even WITH the modified 1d6/2d6/3d6/3d6/3d6/3d6 formula some offered up in this thread you're still talking an AVERAGE of 50 damage). V [/QUOTE]
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[MotW] Creeping Cold + Extend Spell = ?
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