Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
MotW: Tempest question: 2H vs 2W, again!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 59982" data-attributes="member: 710"><p>There are several "mathematics" way to compare the different styles. Here is mine: </p><p></p><p>I compute it another way then usual, I do not take into account multiple hits but think more about the probability of just one hit and the average damage due to this hit.</p><p></p><p>Let`s assume two 4th level Fighters.</p><p>They will be equal in everything expect two feats.</p><p>We will use only situations where you can use full attacks. (This is one of the greatest problems with all this comparing)</p><p>Fighter 1 chooses: Ambidexterity, Two Weapon Fighting</p><p>Weapons: Longsword, Shortsword. </p><p>Fighter 2 chooses: Weapon Focus (Longsword), Weapon Specialisation (Longsword)</p><p>no further differences.</p><p>We will ignore Strength bonus - at least for now. And we will ingore the greater probability of a critical hit when wielding two weapons - this might or might not be compensating each other.</p><p></p><p>Fighter 1 gets 2 attacks at his highes base attack (with a penalty of -2) This means he can roll 2 x D20. Allowing two rolls of a D20 is approximately equivalent to rolling 1d20 with a +10 bonus. </p><p>If we only "want" him to hit once, he as a +10 bonus, with an average damage of (average of a 1d8 + average of a 1d6)/2 = (4.5 + 3.5)/2 = 4.</p><p>His effective attack bonus is +8, not +10, since he loses 2 points due to fighting with two weapon (we still have to take this into account)</p><p></p><p>Fighter 2 uses his standard base attack without special penalties.</p><p>His average damage is 6.5 points with a +1 to attack.</p><p>To make math a bit easier, the +1 attack bonus can be converted to damage due to power attack, so average damage 7.5 with +0 to attack. </p><p>(Both Fighter should have been able to get power attack)</p><p></p><p>To make Fighter1 "damagewise" equal to Fighter 2, he could use power attack. Rounding Fighter 2´s damage up to 8, to make math easier. Power Attack +4 makes both fighters equal in damage, reducing Fighter 1s attack bonus from +8 to +4.</p><p></p><p>Regarding AC: A Large Shield grants Fighter 2 no penalties in battle. It gives him at least a +2 bonus to Armor Class, it might even be greater considering magic enhanced shields.</p><p>Expertise can be used to get Armor Class up for Fighter 1 (A Fighter level 4 has 3 bonus feats and 2 standard feats, so he could still afford this)</p><p>Thus, Fighter1 is better when the total AC Bonus from Fighter2`s shield is not greater than +3, equal to him when its bonus is +4, and worse when his bonus is greater than +4.</p><p>(His net advantage would be +4 - (Fighter2 Shield`s AC Bonus) )</p><p></p><p>Now we get a 3rd fighter (let`s call him Fighter 3), he wields a Greatsword (average damage 7 without special bonuses). </p><p>His "free" 2 feats are, obvious, weapon focus (Great Sword), Weapon Specialisation (Great Sword), giving him a +1 to attack and a +2 to damage, using power attack to reduce attack bonus to +0 he inflicts a total damge of 10 points.</p><p>Let us assume that you could subtract points from damage to raise your AC (this makes math much easier), he could add a total of +2 to his AC and subtratcing 2 from its Damage to be equal to fighter 2 using a Large Shield without bonuses. </p><p>(If we take into account that fighter3 get`s more strength bonus, he would be better than fighter2.)</p><p></p><p>To get fighter 1 to be as good in damage dealing as fighter3, he would have to bump up his average damage from 4 to 10. Using Power Attack (ingoring the maximum possiblity for it) he could add +6 to damage and reduce attack bonus by 6 to a total of 2.</p><p>In this case, fighter one has a 2 points advantage to fighter 3, which is equal to his advantage to fighter2 with a nonmagical large shield. </p><p></p><p>Still missing in this calculations: </p><p>a) Full consideration of strength bonus to damage</p><p>b) Any situation in which only one attack is allowed and extra attack from high Base Attack Bonus (whithout Improved Two Weapon Fighting: Advantage Fighter 2 & 3 and when moving and attacking: Figher 2 & 3). </p><p>c) Costs for weapons.</p><p>d) Special Feats especially from "non"core Books (Shield Expert can completely change balance when you use shields as offhand weapon, especially when using Shield Spikes, but there might still be other feats for one handed and two handed fighting styles; Twin Sword Style from Forgotten Realms)</p><p>e) Using Special Weapons, Weapon with Reachs, Double Weapon (especially considering Weapon Focus/Specialisation). </p><p>(Fighter 2get`s slightly better when using a Bastard Sword, but the same applies when Fighter 1 switches to Orc Double Axe or Double Sword)</p><p>f) Linked with the costs for weapons: Pentrating Damage Reduction (Fighter2 and Figher3 are more likely to get better enhancements for their single weapon)</p><p>g) Versatility (Switching Weapons especially with Weapon Focus/Specialisation; Fighters switching styles especially at high levels.)</p><p>h) Ability Requirements for feats (Fighter 2 & 3 will most likely not have a high Dexterity)</p><p>i) Differend classes: Rangers cannot use Double Weapons with ease. Barbarians cannot wear Heavy Armor and are more likely to get a high Dexterity, more easier qualifying for Ambidexterity, but lack some feats (can`t get Weapon Specialisation unless multiclassing) and so on...</p><p></p><p></p><p>So, all in one:</p><p>I believe, all styles are relatively equal, and it is really a question of what you prefer. There is no real "better" in here.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 59982, member: 710"] There are several "mathematics" way to compare the different styles. Here is mine: I compute it another way then usual, I do not take into account multiple hits but think more about the probability of just one hit and the average damage due to this hit. Let`s assume two 4th level Fighters. They will be equal in everything expect two feats. We will use only situations where you can use full attacks. (This is one of the greatest problems with all this comparing) Fighter 1 chooses: Ambidexterity, Two Weapon Fighting Weapons: Longsword, Shortsword. Fighter 2 chooses: Weapon Focus (Longsword), Weapon Specialisation (Longsword) no further differences. We will ignore Strength bonus - at least for now. And we will ingore the greater probability of a critical hit when wielding two weapons - this might or might not be compensating each other. Fighter 1 gets 2 attacks at his highes base attack (with a penalty of -2) This means he can roll 2 x D20. Allowing two rolls of a D20 is approximately equivalent to rolling 1d20 with a +10 bonus. If we only "want" him to hit once, he as a +10 bonus, with an average damage of (average of a 1d8 + average of a 1d6)/2 = (4.5 + 3.5)/2 = 4. His effective attack bonus is +8, not +10, since he loses 2 points due to fighting with two weapon (we still have to take this into account) Fighter 2 uses his standard base attack without special penalties. His average damage is 6.5 points with a +1 to attack. To make math a bit easier, the +1 attack bonus can be converted to damage due to power attack, so average damage 7.5 with +0 to attack. (Both Fighter should have been able to get power attack) To make Fighter1 "damagewise" equal to Fighter 2, he could use power attack. Rounding Fighter 2´s damage up to 8, to make math easier. Power Attack +4 makes both fighters equal in damage, reducing Fighter 1s attack bonus from +8 to +4. Regarding AC: A Large Shield grants Fighter 2 no penalties in battle. It gives him at least a +2 bonus to Armor Class, it might even be greater considering magic enhanced shields. Expertise can be used to get Armor Class up for Fighter 1 (A Fighter level 4 has 3 bonus feats and 2 standard feats, so he could still afford this) Thus, Fighter1 is better when the total AC Bonus from Fighter2`s shield is not greater than +3, equal to him when its bonus is +4, and worse when his bonus is greater than +4. (His net advantage would be +4 - (Fighter2 Shield`s AC Bonus) ) Now we get a 3rd fighter (let`s call him Fighter 3), he wields a Greatsword (average damage 7 without special bonuses). His "free" 2 feats are, obvious, weapon focus (Great Sword), Weapon Specialisation (Great Sword), giving him a +1 to attack and a +2 to damage, using power attack to reduce attack bonus to +0 he inflicts a total damge of 10 points. Let us assume that you could subtract points from damage to raise your AC (this makes math much easier), he could add a total of +2 to his AC and subtratcing 2 from its Damage to be equal to fighter 2 using a Large Shield without bonuses. (If we take into account that fighter3 get`s more strength bonus, he would be better than fighter2.) To get fighter 1 to be as good in damage dealing as fighter3, he would have to bump up his average damage from 4 to 10. Using Power Attack (ingoring the maximum possiblity for it) he could add +6 to damage and reduce attack bonus by 6 to a total of 2. In this case, fighter one has a 2 points advantage to fighter 3, which is equal to his advantage to fighter2 with a nonmagical large shield. Still missing in this calculations: a) Full consideration of strength bonus to damage b) Any situation in which only one attack is allowed and extra attack from high Base Attack Bonus (whithout Improved Two Weapon Fighting: Advantage Fighter 2 & 3 and when moving and attacking: Figher 2 & 3). c) Costs for weapons. d) Special Feats especially from "non"core Books (Shield Expert can completely change balance when you use shields as offhand weapon, especially when using Shield Spikes, but there might still be other feats for one handed and two handed fighting styles; Twin Sword Style from Forgotten Realms) e) Using Special Weapons, Weapon with Reachs, Double Weapon (especially considering Weapon Focus/Specialisation). (Fighter 2get`s slightly better when using a Bastard Sword, but the same applies when Fighter 1 switches to Orc Double Axe or Double Sword) f) Linked with the costs for weapons: Pentrating Damage Reduction (Fighter2 and Figher3 are more likely to get better enhancements for their single weapon) g) Versatility (Switching Weapons especially with Weapon Focus/Specialisation; Fighters switching styles especially at high levels.) h) Ability Requirements for feats (Fighter 2 & 3 will most likely not have a high Dexterity) i) Differend classes: Rangers cannot use Double Weapons with ease. Barbarians cannot wear Heavy Armor and are more likely to get a high Dexterity, more easier qualifying for Ambidexterity, but lack some feats (can`t get Weapon Specialisation unless multiclassing) and so on... So, all in one: I believe, all styles are relatively equal, and it is really a question of what you prefer. There is no real "better" in here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
MotW: Tempest question: 2H vs 2W, again!
Top