Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
MotW: Tempest question: 2H vs 2W, again!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 60629" data-attributes="member: 710"><p>Well, I calculated the bonus this way:</p><p>You roll 2 D20. The maximum difference between the two rolls is 19 (rolling a 1 and rolling a 20), the minimum difference is 0 (rolling the same number twice).</p><p>Since my calculation are only approximated, I assumed that the average difference is (0+19)/2 = 19/2 = 9.5 (so you are right that it is not 10 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p>I used this difference as the average "bonus" if you could only use one of both results. </p><p>I used the same method to get the average damage (using the best and the worst possible result, and get the average. So if making this calculation for attack is wrong, then is the average damage, and I believe my method is right.)</p><p>Well this +10 bonus is reduced by the penalties for using two weapons, reducing it to +8 (I stated this).</p><p></p><p>This means - obviously - that I did speciafically not take into account that you could even hit twice using two weapon fighting, and as stated I did also ignore the fact that twohanded fighting gives more damage bonus to your attack (I believe this might make Two Handed Fighting with strength cores up to 17 equal to two weapon fighting and above slightly better.)</p><p></p><p>I completely ignored the ACs of your opponent, because this makes things to difficult to calculate. There are situations in which you probably really need a higher base attack bonus, and there are also many situations in which you can hit twice with your bonus attacks. </p><p>(The AC I used in my calculations is their fighters own - Since I want them to not to fight against each other, but only compare the combat abilities, and I think their AC is not unimportantfor this. To Hit and To Be Hit, so to say <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Okay, I am willing to agree that considering the need for Improved Two Weapon Fighting to keep this calculations correct when multiple attacks from base attack spring in and the problem with greater Strength Bonus Damage, Two Weapon Fighting can become slightly weaker than Two Handed Fighting, but actually the difference is still not great enough. Probably even for Min-Maxers... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Probably, this can even be compensated (for a price) by adding bonus damage (Sneak Attacks, or a Sure Striking Holy / Sure Striking Flaming & Corrosive Two Bladed Sword +1/+1. Two +4s are cheaper than 1 +8..)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 60629, member: 710"] Well, I calculated the bonus this way: You roll 2 D20. The maximum difference between the two rolls is 19 (rolling a 1 and rolling a 20), the minimum difference is 0 (rolling the same number twice). Since my calculation are only approximated, I assumed that the average difference is (0+19)/2 = 19/2 = 9.5 (so you are right that it is not 10 :) ). I used this difference as the average "bonus" if you could only use one of both results. I used the same method to get the average damage (using the best and the worst possible result, and get the average. So if making this calculation for attack is wrong, then is the average damage, and I believe my method is right.) Well this +10 bonus is reduced by the penalties for using two weapons, reducing it to +8 (I stated this). This means - obviously - that I did speciafically not take into account that you could even hit twice using two weapon fighting, and as stated I did also ignore the fact that twohanded fighting gives more damage bonus to your attack (I believe this might make Two Handed Fighting with strength cores up to 17 equal to two weapon fighting and above slightly better.) I completely ignored the ACs of your opponent, because this makes things to difficult to calculate. There are situations in which you probably really need a higher base attack bonus, and there are also many situations in which you can hit twice with your bonus attacks. (The AC I used in my calculations is their fighters own - Since I want them to not to fight against each other, but only compare the combat abilities, and I think their AC is not unimportantfor this. To Hit and To Be Hit, so to say :) ) Okay, I am willing to agree that considering the need for Improved Two Weapon Fighting to keep this calculations correct when multiple attacks from base attack spring in and the problem with greater Strength Bonus Damage, Two Weapon Fighting can become slightly weaker than Two Handed Fighting, but actually the difference is still not great enough. Probably even for Min-Maxers... :) Probably, this can even be compensated (for a price) by adding bonus damage (Sneak Attacks, or a Sure Striking Holy / Sure Striking Flaming & Corrosive Two Bladed Sword +1/+1. Two +4s are cheaper than 1 +8..) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
MotW: Tempest question: 2H vs 2W, again!
Top