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<blockquote data-quote="Solvarn" data-source="post: 5529313" data-attributes="member: 59666"><p><strong>Preserve the Balance</strong></p><p></p><p>1) The rider doesn't teleport with the mount unless he has Saddle of the Nightmare (AV)</p><p> </p><p>2) The best thing to do would be to use the excellent rules for cavalier mounts in Dragon 393. Essentially you are looking at making the nightmare have:</p><p> </p><p>HP = Bloodied value of PC</p><p>Defenses = PC defense, +1 to all at paragon, +2 at epic</p><p> </p><p>How can this be accomplished in-game? Two ways.</p><p> </p><p>1) Let the PC swap out a utility for a Summon Nightmare utility that summons the nightmare as a standard action. The nightmare stays until dismissed or the next extended rest. If killed it cannot come back until after the next extended rest. It can only be summoned twice per day, so can be summoned, dismissed, then summoned. If it is dismissed again cannot come back until the next extended rest.</p><p> </p><p>2) Make a ritual to bind the nightmare and the PC together. They feed each other strength. If you want the PC to be able to teleport without the saddle make the ritual as expensive as the saddle.</p><p> </p><p>You can even add some feats for the nightmare that the PC can take. Make a feat that the rider can take to do like a Fey Switch. Or one that gives the nightmare wings and a flying speed like a pegasus. Or gives it fire breath or improves its Fire Hooves thing. Use Familiar feats and those feats from 393 as a guide.</p></blockquote><p></p>
[QUOTE="Solvarn, post: 5529313, member: 59666"] [b]Preserve the Balance[/b] 1) The rider doesn't teleport with the mount unless he has Saddle of the Nightmare (AV) 2) The best thing to do would be to use the excellent rules for cavalier mounts in Dragon 393. Essentially you are looking at making the nightmare have: HP = Bloodied value of PC Defenses = PC defense, +1 to all at paragon, +2 at epic How can this be accomplished in-game? Two ways. 1) Let the PC swap out a utility for a Summon Nightmare utility that summons the nightmare as a standard action. The nightmare stays until dismissed or the next extended rest. If killed it cannot come back until after the next extended rest. It can only be summoned twice per day, so can be summoned, dismissed, then summoned. If it is dismissed again cannot come back until the next extended rest. 2) Make a ritual to bind the nightmare and the PC together. They feed each other strength. If you want the PC to be able to teleport without the saddle make the ritual as expensive as the saddle. You can even add some feats for the nightmare that the PC can take. Make a feat that the rider can take to do like a Fey Switch. Or one that gives the nightmare wings and a flying speed like a pegasus. Or gives it fire breath or improves its Fire Hooves thing. Use Familiar feats and those feats from 393 as a guide. [/QUOTE]
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