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<blockquote data-quote="Lancelot" data-source="post: 5471883" data-attributes="member: 30022"><p>Generally speaking, the rules for "other creatures" (companions, summons, mounts, etc) is that your PC may use one of his/her actions to give the "other creature" an action. Exceptions are usually specified.</p><p></p><p>So, to go through your examples...</p><p></p><p>1) The unmounted steed generally doesn't do anything unless its under the control of the player. If it's attacked, it stands still (assumed to be defending itself)... or perhaps it might run away (at the DM's discretion).</p><p></p><p>1a) A companion creature doesn't really have its own action pool in a combat situation. It doesn't "lose" a move action if the PC jumps on it, because it never had a move action to begin with. The PC can give it a move action, either by riding it or perhaps commanding it to move. Compare to shaman spirits or companion animals: they move at the same time as the PC uses a move action. Or compare to a summoning: it moves when a PC uses his move action to command it to move.</p><p></p><p>2) Again, the mount doesn't really have an action pool. If the fighter is dazed, and uses his only action to mount the animal, that's it.</p><p></p><p>There's a key exception here. Some companion creatures / summons / etc have specific actions that will occur, even if they're not being "commanded". For example, a summoned wolf might have a default action to attack the nearest opponent, even if the summoner doesn't explicitly use a standard action to command it. However, these default actions generally don't apply to mounts. </p><p></p><p>2a) Forced movement and conditions, I'm unclear on. Common sense would suggest that if the mount suffers a condition (e.g. immobilize), the rider can still move... and vice versa. Restrained is another issue. A rider that is restrained cannot be moved, which suggests that they will be dismounted if the creature moves without them.</p><p></p><p>3) Check the errata docs for updates to the flying rules. As I understand, though, prone = crashing. I'm not aware of any "descending safely" issues, unless it's specifically identified in a power or property.</p><p></p><p></p><p>The key point, though, is this: <strong>mounts don't have their own action pools</strong>. This is consistent across all "companion creatures" (whether they're a shaman spirit, familiar, summoned elemental, animal companion, whatever). Any actions they perform are due to PCs using their own actions, or at the DM's discretion. Hence, a warhorse with a stunned rider won't perform any actions - unless the creature specifically has an automated response listed (i.e. attacks nearest creature, even if given no commands) or the DM chooses to make an exception. Note the balancing effect of the latter, however. It may be more "realistic", but it strictly increases the power and utility of mounts if they can act freely - when virtually all other companion creatures cannot.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5471883, member: 30022"] Generally speaking, the rules for "other creatures" (companions, summons, mounts, etc) is that your PC may use one of his/her actions to give the "other creature" an action. Exceptions are usually specified. So, to go through your examples... 1) The unmounted steed generally doesn't do anything unless its under the control of the player. If it's attacked, it stands still (assumed to be defending itself)... or perhaps it might run away (at the DM's discretion). 1a) A companion creature doesn't really have its own action pool in a combat situation. It doesn't "lose" a move action if the PC jumps on it, because it never had a move action to begin with. The PC can give it a move action, either by riding it or perhaps commanding it to move. Compare to shaman spirits or companion animals: they move at the same time as the PC uses a move action. Or compare to a summoning: it moves when a PC uses his move action to command it to move. 2) Again, the mount doesn't really have an action pool. If the fighter is dazed, and uses his only action to mount the animal, that's it. There's a key exception here. Some companion creatures / summons / etc have specific actions that will occur, even if they're not being "commanded". For example, a summoned wolf might have a default action to attack the nearest opponent, even if the summoner doesn't explicitly use a standard action to command it. However, these default actions generally don't apply to mounts. 2a) Forced movement and conditions, I'm unclear on. Common sense would suggest that if the mount suffers a condition (e.g. immobilize), the rider can still move... and vice versa. Restrained is another issue. A rider that is restrained cannot be moved, which suggests that they will be dismounted if the creature moves without them. 3) Check the errata docs for updates to the flying rules. As I understand, though, prone = crashing. I'm not aware of any "descending safely" issues, unless it's specifically identified in a power or property. The key point, though, is this: [B]mounts don't have their own action pools[/B]. This is consistent across all "companion creatures" (whether they're a shaman spirit, familiar, summoned elemental, animal companion, whatever). Any actions they perform are due to PCs using their own actions, or at the DM's discretion. Hence, a warhorse with a stunned rider won't perform any actions - unless the creature specifically has an automated response listed (i.e. attacks nearest creature, even if given no commands) or the DM chooses to make an exception. Note the balancing effect of the latter, however. It may be more "realistic", but it strictly increases the power and utility of mounts if they can act freely - when virtually all other companion creatures cannot. [/QUOTE]
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